Opened 3 years ago
Closed 3 years ago
#13307 closed defect (fixed)
.Aif support
Reported by: | jamie-marchant | Owned by: | sev- |
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Priority: | normal | Component: | Engine: Director |
Version: | Keywords: | pathMakeRelative | |
Cc: | Game: |
Description
At least one Director title ("Klondike Gold: An Interactive History" needs Quicktime AIF support. They also are print buttons which I don't know if you can fix easily.
Attachments (1)
Change History (7)
comment:1 by , 3 years ago
by , 3 years ago
Attachment: | scummvm_Klondig_Gold_Issue.ltxt added |
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comment:2 by , 3 years ago
I've made a video here: https://www.youtube.com/watch?v=CJ9UJQcWMp8. It shows what's supposed to happen(in a VM) and how the program behaves in Scummvm. The video also gives the steps to reproduce(both of which are easier to show than to write). I've also attached the console output. ".ltxt" means it's a text file with Linux end lines and encodings. I hope this helps.
comment:3 by , 3 years ago
Dear Jamie,
Thank you for the video and combined log. I was able to retrace the steps.
It's a bug in our code to find the correct files.
For now, a workaround is to copy the AIF files in mcgeefls to it's parent directory.
comment:4 by , 3 years ago
Keywords: | pathMakeRelative added |
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comment:5 by , 3 years ago
That is a good workaround. It seems you have to copy all the .aif files and put them in the main folder.
comment:6 by , 3 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Thank you for reporting, fixed.
The print buttons will need to have the PrintOmatic Xobject implemented. I can't give you an estimate if or when that will be implemented.
Can you explain how to steps to trigger the Quicktime AIF files?