Opened 3 years ago
Last modified 22 months ago
#13366 pending defect
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves — at Version 1
Reported by: | antoniou79 | Owned by: | |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | pathfinding, overlay | |
Cc: | Game: | Loom |
Description (last modified by )
This in on Windows 10 x64, with a recent local build from HEAD master of 2.6.0git, testing with LOOM DOS EGA, using the orchestral audio feature.
For this I've applied the patch for the MT-32 upgrade to LOOM and set my Audio settings for the game to use "MT-32 emulator" as Music device. You may also need to do that for the attached save game to work.
How to reproduce:
Upon entering the caves, and casting the spell for Night Vision, walk to the cave entrance to the right and enter it.
What happens:
Sometimes but not always, Bobbin won't be shown to enter into the cave but instead he walks a bit to the left while clearly being outside of it. The game then teleports him to a random cave.
What should happen:
Bobbin should go into the cave and then be teleported to a random cave.
I'm including a save game at the point of entering the cave, and a screenshot showing Bobbin a bit before the game teleports him.
Change History (3)
by , 3 years ago
Attachment: | scummvm-loom-ega-00011.png added |
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by , 3 years ago
Attachment: | loom-ega.s57 added |
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comment:1 by , 3 years ago
Description: | modified (diff) |
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