Opened 3 years ago

Closed 3 years ago

Last modified 3 years ago

#13374 closed defect (fixed)

MI1 Ultimate Talkie: Lemonhead line missing

Reported by: OzzieMonkey Owned by: eriktorbjorn
Priority: normal Component: Engine: SCUMM
Version: Keywords: fan made
Cc: Game: Monkey Island 1

Description

This issue's been around for a while. Basically when you give the idol to the cannibals, Lemonhead is meant to say "Ooooh, that's nice!" but instead he just goes straight to "and it says made by Lemonhead".

Change History (2)

comment:1 by antoniou79, 3 years ago

Component: --Unset--Engine: SCUMM
Keywords: fan made added

comment:2 by eriktorbjorn, 3 years ago

Owner: set to eriktorbjorn
Resolution: fixed
Status: newclosed

At first I thought this was about the Lemonhead lines that (for reasons unknown) were cut in the VGA CD version. But no, this missing line is in the room-25-205 script:

[00B4] (14) print(5,[Text(sound(0x193F434, 0xA) + "Take a look at this.")]);
[00DC] (AE) WaitForMessage();
[00DE] (14) print(3,[Text(sound(0x1945C32, 0xA) + "Oooh, that's nice.")]);
[0104] (14) print(3,[Text(sound(0x194F154, 0xA) + "And it says, `Made by Lemonhead`^")]);
[0139] (AE) WaitForMessage();
[013B] (14) print(3,[Text(sound(0x195D68F, 0xA) + "^just like one of mine!")]);
[0166] (AE) WaitForMessage();
[0168] (14) print(3,[Text(sound(0x196493E, 0xA) + "We should take this to the Great Monkey.")]);
[01A4] (AE) WaitForMessage();
[01A6] (14) print(5,[Text(sound(0x197086D, 0xA) + "Yes, I agree.")]);
[01C7] (AE) WaitForMessage();

It's just that the WaitForMessage() is missing. I have no idea if there will be any future version that fixes this, but even if there is working around it should do no harm. So I've done that. Could you please test and see if it works ok for you in the next daily build?

Last edited 3 years ago by eriktorbjorn (previous) (diff)
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