Opened 2 years ago

Closed 2 weeks ago

#13528 closed defect (worksforme)

GRIM: Grim Fandango crashes after loading a save (MAC)

Reported by: SalvadorLSA Owned by: aquadran
Priority: blocker Component: Engine: Grim
Version: Keywords:
Cc: Game: Grim Fandango

Description

I'm running original 2CD Windows version of Grim Fandango in MacOS 10.13.6 High Sierra using ScummVM 2.5.1. The game consistently freezes and/or crashes after loading a save.

Other things to note:

  • I've tested ScummVM 2.6.0git with the same result.
  • Saves created in ResidualVM app CAN be loaded in ScummVM 2.5.1 just fine. Only the saves created via ScummVM cause the crash when loaded back in.
  • Other games seems to save/load correctly.

Attachments (1)

save.7z (1.0 MB ) - added by SalvadorLSA 2 years ago.

Download all attachments as: .zip

Change History (7)

by SalvadorLSA, 2 years ago

Attachment: save.7z added

comment:1 by tag2015, 2 years ago

Type: patchdefect

comment:2 by tag2015, 2 years ago

Summary: Grim Fandandgo crashes after loading a save (MAC)GRIM: Grim Fandango crashes after loading a save (MAC)

comment:3 by somaen, 2 weeks ago

Priority: normalblocker

We should resolve this for 2.9.0

comment:4 by aquadran, 2 weeks ago

Owner: set to aquadran
Resolution: assigned
Status: newpending

comment:5 by aquadran, 2 weeks ago

Resolution: assignedworksforme

Attached save indeed has corrupted Lua state, ASAN reports various issues.

I tried 2.8.1/2.5.0 release build, 2.5.0 source, also tried current trunk code. I'm not able reproduce issue on macOS 15. I was able only test 64 bit build.
I tried use saves between ScummVM <-> ResidualVM, no issue.

Due it's very specific case, and old report, none else reported on other system, I'm closing this one as can not pre-produced.

comment:6 by aquadran, 2 weeks ago

Status: pendingclosed
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