Opened 21 years ago
Closed 21 years ago
#1353 closed defect
FOA: Walking into wrong places
Reported by: | SF/noob_noob | Owned by: | |
---|---|---|---|
Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Indiana Jones 4 |
Description
When you enter a room the game and than go into another place in the room before the scripts (walkboxes?) load I think, you can get anywhere in a room, and when there are two sides splitted by a hole, when you get to the other side you screw up, because you can't touch anything, or go back or enter through the next door. after loading the first savegame just go through the door on your left than click fast several times the other end and wait. you can see him walking on the other side
Ticket imported from: #866104. Ticket imported from: bugs/1353.
Attachments (1)
Change History (5)
by , 21 years ago
Attachment: | atlantis.s43 added |
---|
comment:1 by , 21 years ago
To process your bug report appropriately, we need you to provide the following additional information:
* ScummVM version (PLEASE test the latest CVS/Daily build) * Bug details, including instructions on reproducing it * Language of game (English, German, ...) * Version of game (talkie, floppy, ...) * Platform and Compiler (Win32, Linux, MacOS, ...) * Attach a save game if possible * If this bug only occurred recently, please note the last version without the bug, and the first version including the bug. That way we can fix it quicker by looking at the changes made.
This should only take you a little time but will make it much easier for us to process your bug report in a way that satisfies both you and us.
Thank you for your support!
comment:2 by , 21 years ago
Summary: | Walking into wrong places → FOA: Walking into wrong places |
---|
comment:3 by , 21 years ago
There is no such thing as "walking in a room before the scripts load". And "walkbox scripts" don't exist at all (there are "walk scripts", but only in V7/V8 games, not in V5 games like FOA).
comment:4 by , 21 years ago
Status: | new → closed |
---|
savegame before the bug