#1356 closed defect (wontfix)
FOA: Weird story bug (also happens with original engine)
Reported by: | SF/leerqbasic | Owned by: | SF/ender |
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Priority: | low | Component: | Engine: SCUMM |
Version: | Keywords: | script | |
Cc: | Game: | Indiana Jones 4 |
Description
Rather odd bug in INDY4, seems to me like there's a story bug...load the attached savegame and follow these steps to reproduce:
btw: you just got Sophia mad by saying that you're not afraid of snakes, and she won't follow you. Obviously she's stuck there.
* Go to the left to the waterfall * Look at the waterfall * Use the chain
You now left Sophia behind. There's no way of getting back (you need the weight of 2 persons).
* Go to the left * Go to the left
Indy sais "Not again"...now's the odd part. Sophia's meant to push Indy down, but she's trapped. Well, appearantly not!
* Talk to Sophia (she's still mad) * Say "I'm sorry I was rude" * Say "Come on, climb onto my shoulders" * Say "You probably wouldn't fit anyway" * Say "I just meant that..." * Say "After a few days..."
Well, isn't that nice. They both end up running into the wall, and Sophia's even managed to climb throught it! Any thoughts on this?
Warnings I got: WARNING: Code for object 640 not in room 51!
CVS version I used: ScummVM 0.5.7cvs (Dec 27 2003 20:45:20)
Ticket imported from: #866424. Ticket imported from: bugs/1356.
Attachments (1)
Change History (11)
by , 21 years ago
Attachment: | atlantis.s03 added |
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comment:1 by , 21 years ago
Would be nice if somebody checked for this with the original engine. If it also occurs in the original, it's a bug in the data files and not really our concern (it sounds as if it was, at least)...
comment:2 by , 21 years ago
Heh, amusing bug.
BTW, there *is* a way of getting back down there. Hint: That statue in front of the elevator looks pretty heavy - its head alone must weigh over a hundred pounds. And "It looks a bit wobbly..."
comment:3 by , 21 years ago
Priority: | normal → low |
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comment:4 by , 21 years ago
Still waiting for somebody to check if this occurs in the original, too...
comment:5 by , 21 years ago
Summary: | FOA: Weird story bug? → FOA: Weird story bug - need confirmation w/ original |
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comment:6 by , 21 years ago
Hi, I am shocked to find that this bug exists in the original game, the game exiting with the exact same error: "Code for object 640 not in Room 51". The earlier games made by LucasArts were bug-free, or so I thought. I just tested it, and it is not a ScummVM bug. This bug occurs with both the unpatched and patched versions (with indy4fix.exe). I hope you try to implement a hack or patch of some sort so unsuspecting players don't accidentally stumble across it.
comment:7 by , 21 years ago
There are no non-trivial bug free programs. Including all LucasArts games :-)
comment:8 by , 21 years ago
Summary: | FOA: Weird story bug - need confirmation w/ original → FOA: Weird story bug (also happens with original engine) |
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comment:9 by , 21 years ago
Looking into this, it does not appear to be easily fixable. So I'm going to close it as a "well, what can you do" bug :)
comment:10 by , 21 years ago
Owner: | set to |
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Resolution: | → wontfix |
Status: | new → closed |
Savegame, just after Sophia got mad