Opened 2 years ago
Closed 23 months ago
#13584 closed defect (fixed)
BURIED: CTRL-F5 to bring up menu disables walking animations
Reported by: | rsn8887 | Owned by: | tag2015 |
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Priority: | normal | Component: | Engine: Buried |
Version: | Keywords: | ||
Cc: | Game: | Journeyman Project 2: Buried in Time |
Description
I started Buried in Time and I noticed one thing: pressing CTRL-F5 to bring up the ScummVM menu also sends an F5 keypress to the game engine, which then disables the forward-walking animations. Another press of F5 fixes the problem because it re-enables the walking animations. However, someone who doesn’t know this might not realize to press F5 again.
Change History (3)
comment:1 by , 23 months ago
comment:2 by , 23 months ago
Summary: | CTRL-F5 to bring up menu disables walking animations → BURIED: CTRL-F5 to bring up menu disables walking animations |
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comment:3 by , 23 months ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Fixed with the following PR:
https://github.com/scummvm/scummvm/pull/4573
Closing
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The problem seems to be related to the CTRL key, not F5.
When CTRL is depressed the game is in "quick mode", so the animations are bypassed. Quick mode is disabled when you release CTRL, but that won't happen if you open the GMM, so when you go back to the game you are stuck in "quick mode". This only affects mouse control, if you press any key the engine will detect that CTRL is no longer pressed and return to normal.
Also, this happens with any key combination (ctrl-s to save, ctrl-l to restore...) not just the GMM.