Opened 2 years ago
Closed 2 years ago
#13645 closed defect (invalid)
SCUMM: Two missing audio lines in German version of Sam and Max
Reported by: | GermanTribun | Owned by: | AndywinXp |
---|---|---|---|
Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Sam and Max |
Description
Game Version: German CD
This is a problem that already existed in the original interpreter in Sam and Max. When talking to the owner of the Gator Golf about his golf ball retriever in the German version, the audio of the first two lines is skipped (but the subtitles are still there). Are the resources for those two lines not present at all or are they simply not called correctly? (the German version of the game has some code problems)
Change History (2)
comment:1 by , 2 years ago
comment:2 by , 2 years ago
Owner: | set to |
---|---|
Resolution: | β invalid |
Status: | new β closed |
I made some research too and sadly, I can confirm what dwatteu said... We can't do anything here... Closing!
Note:
See TracTickets
for help on using tickets.
Thank you for reporting this original issue!
GOG provides the German version, so I had a look at this.
Here's the relevant part for this dialogue (script 78, room 24):
If I compare it with my English and French versions, I don't see any script error or change (except for the different text and audio offsets).
Opening the MONSTER.SOU file in ScummRev2, I had a listen at the Crea sample at offset 0x03507E0A: even there, this audio sample is missing the first two lines. I don't speak German, but I tried listening to the nearby samples and I couldn't find the missing spoken lines anywhere :(
I fear that they forgot to properly record or include itβ¦