Opened 2 years ago
Closed 2 years ago
#13674 closed defect (fixed)
SCI: LONGBOW: Hedge Maze Audio Cuts Off
Reported by: | darkmage0707077 | Owned by: | sluicebox |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | darkmage0707077 | Game: | Conquests of the Longbow |
Description (last modified by )
Audio plays fine when you first enter the hedge maze, but if you move to any other screen, it is very likely that the audio will simply cut off.
It will continue past screen transition on rare occasions, but every screen change caries the chance of cut-off. This occurs no matter when or where Robin enters the maze from.
Tested and confirmed on both GOG ScummVM (2.0.0) and latest standalone release (2.5.1).
Language: English
Windows 10 64-bit
Version: GOG standard
Attachments (1)
Change History (4)
by , 2 years ago
Attachment: | longbow.001 added |
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comment:1 by , 2 years ago
Description: | modified (diff) |
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comment:2 by , 2 years ago
Component: | Audio → Engine: SCI |
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Summary: | LONGBOW: Hedge Maze Audio Cuts Off → SCI: LONGBOW: Hedge Maze Audio Cuts Off |
comment:3 by , 2 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Thank you for reporting this! I noticed this a few years ago but had trouble reproducing it.
This is a script bug that would have also occurred in the original if it were able to load the next maze room in under half a second. That's why it doesn't happen consistently and also why it's easier to reproduce now on faster computers.
Fixed in: https://github.com/scummvm/scummvm/commit/6a3fb9b5f803e05a8d98a4b220ee02eca3ea3b09
This fix will appear in the next daily development build.
Save game from just before entering hedge maze