Opened 2 years ago
Closed 19 months ago
#13714 closed defect (fixed)
BACKENDS: IOS: “Could not initialize color format.” On starting The 11th Hour
Reported by: | aroenai | Owned by: | larsamannen |
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Priority: | normal | Component: | Port: iOS |
Version: | Keywords: | Ios | |
Cc: | aroenai | Game: | 11th Hour |
Description
Ios7-arm64-master-7ac9be5c Daily build from 7/16/22 results in a “Could not initialize color format.” Error when attempting to launch The 11th Hour from iOS 15.5 on iPad Pro 11” 2nd Generation.
Change History (4)
comment:1 by , 2 years ago
Component: | Engine: Groovie → Port: iOS |
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comment:2 by , 20 months ago
Summary: | iOS Issue “Could not initialize color format.” On starting The 11th Hour → BACKENDS: IOS: “Could not initialize color format.” On starting The 11th Hour |
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comment:4 by , 19 months ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
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Thank you for reporting this issue. It was a known issue, but it's good to have a bug report for it so that it is not forgotten.
The issue also affects other games (see for example bug #10500). The iOS port of ScummVM only supports a few color modes compared to other ports.
Bugs #11036 and #11332 were also the same issue, and were fixed in the engines level. The same could be done with 11th Hour (and BS2.5) but ultimately it would be good to extend the color mode support in the iOS backend itself.