Opened 2 years ago
Closed 12 months ago
#13722 closed defect (outdated)
BACKENDS: LIBRETRO/Xbox One: MMansion Deluxe (AGS) Walking/interaction Glitch
Reported by: | JordanLuff | Owned by: | tag2015 |
---|---|---|---|
Priority: | normal | Component: | Ports |
Version: | Keywords: | walk/interact glitch | |
Cc: | JordanLuff | Game: |
Description (last modified by )
I've got maniac mansion deluxe working on scummvm BUT everytime someone steps, picks up an item, open doors and even when the clock moves it pauses for about two seconds. another issue that i have is any white that should be there only appears after i hover the cursor over it This makes characters with white look cursed, also it made weird ed look blind, I have examples of the issues found below. Im currently running scummvm version 2.6 on retroarch through my xbox one s. Any help is appreciated, Thank You.
Attachments (8)
Change History (19)
by , 2 years ago
Attachment: | glitch5.mp4 added |
---|
by , 2 years ago
Attachment: | glitch4.mp4 added |
---|
by , 2 years ago
Attachment: | glitch3.mp4 added |
---|
by , 2 years ago
Attachment: | glitch2.mp4 added |
---|
by , 2 years ago
Attachment: | glitch6.mp4 added |
---|
comment:1 by , 2 years ago
In general we don't provide support for Retroarch, since they are doing things with their software and the cores that we have no control on.
If you have a PC or a platform that can run ScummVM 2.6 directly, could you check if the issue also occurs there for you?
comment:2 by , 2 years ago
Cc: | added |
---|---|
Description: | modified (diff) |
Keywords: | walk/interact added; Walk removed |
comment:3 by , 2 years ago
Summary: | Scummvm glitch (Maniac Mansion Deluxe Walking Glitch) → ScummVM glitch (MMDeluxe Walking/interaction Glitch) |
---|
comment:4 by , 2 years ago
I tried running the game using Retroarch on linux, but I couldn't since the "official" ScummVM core is very old (2.1.1) and doesn't even support AGS games. Does the xbox version come with an updated core? Or did you get it anywhere?
comment:5 by , 2 years ago
Summary: | ScummVM glitch (MMDeluxe Walking/interaction Glitch) → AGS: ScummVM glitch (MMDeluxe Walking/interaction Glitch) |
---|
comment:6 by , 2 years ago
This backend: https://github.com/diablodiab/libretro-scummvm-backend
supports recent scummvm (still without hardware rendering). It does this by using upstream code and only 'slotting in' as a 'backend' which is scummvm project nomenclature for 'port'.
However, i'm not at all sure it can run on the xbox (is it x86-64? If so, it's possible the windows build might work, although i kind of doubt it).
There is a buildbot here: build.bot.nu/nightly/
can run it, if you also download the data files also there and extract them on the retroarch system dir, then extract the core to the cores dir.
You may have to re-add the games by deleting the scummvm.ini file then starting the core standalone and adding them again.
The 'regular' way to create a scummvm retroarch playlist is very very boring so i usually use this: https://github.com/i30817/libretro-mkscumm
You don't need it though, if you start the core from retroarch and use scummvm inbuilt chooser.
comment:7 by , 2 years ago
Anyway, i tried that backend with maniac mansion enhanced and i didn't feel like there were pauses. But i'm on a linux computer, not a xbox, so it could be countless things different.
comment:8 by , 2 years ago
Priority: | high → normal |
---|
Thanks for the info and for testing the game on your system.
Unfortunately, unless the original poster gives additional information (or somebody with the same xbox setup chimes in) I don't think we can do much else.
comment:9 by , 22 months ago
Component: | Engine: AGS → Ports |
---|---|
Game: | Maniac Mansion |
Summary: | AGS: ScummVM glitch (MMDeluxe Walking/interaction Glitch) → BACKENDS: LIBRETRO/Xbox One: MMansion Deluxe (AGS) Walking/interaction Glitch |
The official core was updated to 2.6.1 yesterday, I tested (on Windows) MM Deluxe and everything works normally.
This could probably be closed, but for now I'll move to backends. If it still happens, it's probably platform related.
comment:10 by , 12 months ago
I'm closing this one as outdated. I can't reproduce the issues on retroarch, and both the AGS engine and the libretro core changed significantly since then (and the behavior on Xbox is really outside our scope)
comment:11 by , 12 months ago
Owner: | set to |
---|---|
Resolution: | → outdated |
Status: | new → closed |
These are examples of the issues