Opened 2 years ago
Closed 3 days ago
#13745 closed feature request (fixed)
SCI: Support playing low-resolution SCI32 games on platforms without highres support
Reported by: | ccawley2011 | Owned by: | sev- |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: |
Description
It appears that certain SCI32 games (such as Gabriel Knight 1) support running in low resolution modes, however the SCI32 subengine is marked as a requiring highres support, which prevents those games from running on systems like the Nintendo DS, which lack highres support.
Change History (4)
comment:1 by , 2 years ago
comment:2 by , 20 months ago
Nintendo isn't alone in this futile fight. :-) Even if the hires code stayed but there was a config option to force lowres rendering only, it would make a huge difference on the Atari platform (both "freemint" and "atari" backends).
comment:4 by , 3 days ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Moved to Planka: https://planka.scummvm.org/cards/1382184603715897079
AFAICT it's only three SCI32 games (GK1, PQ4, QFG4) that this applies to. So to me, there's two big questions:
And finally, is all of that worth it to run three games on the remaining platforms that can't do hi-res? (using a comically low definition of "hi-res")
My first instinct is that if this introduces any significant SCI code complexity, uh... sorry Nintendo DS. Nobody should be playing PQ4 in the first place. =)