Opened 2 years ago
Closed 2 years ago
#13775 closed defect (outdated)
SCUMM: Android freezes after the cinematic with the ghost and Sophia in the New York theater
Reported by: | Olfdev | Owned by: | athrxx |
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Priority: | normal | Component: | Port: Android |
Version: | Keywords: | Indy4 Fate of Atlantis FM Towns | |
Cc: | Game: | Indiana Jones 4 |
Description
The app freezes (only the keyboard can be enabled/disabled, nothing else responds) after the cinematic with the ghost and Sophia on stage in New York.
Indiana Jones Fate of Atlantis FM Towns English version.
Android 12 on a Pixel 6.
Repro 100%
Steps to reproduce:
- Start Indy4 FM Towns English on ScummVM Android
- Proceed to New York
- Take the newspaper
- Enter the theater
- Talk to the guy and give him the newspaper to get rid of him.
- Push the left and right levers.
- Push the red button.
- Observe the freeze at the end of the cinematic with the ghost and Sophia.
Change History (6)
comment:1 by , 2 years ago
comment:2 by , 2 years ago
The lockup happens on the release version 2.5.0 that I downloaded from the Play Store.
comment:3 by , 2 years ago
Game: | → Indiana Jones 4 |
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Summary: | (Indy4) ScummVM Android freezes after the cinematic with the ghost and Sophia in the New York theater → SCUMM: Android freezes after the cinematic with the ghost and Sophia in the New York theater |
The 2.5.0 version on Play Store is quite old now. The more recent 2.6.0 can be downloaded from the ScummVM web site. However, as athrxx has written above, the 2.6.0 release will not include the fix.
You could test with a development daily build (2.7.0) - which is also available from the ScummVM web site - but keep in mind that upgrading between development build and release builds is not supported which means that you'd have to uninstall the one in order to install the other, and hence, you may lose your ScummVM configuration (added games, custom options) and possibly your saved games too (those that are stored in the default storage location within the app storage space, unless you've backed them up on the Cloud).
A possible workaround would be to run the game with disabled music (from the "Edit Game" -> "Audio" (Tab) -> "Override global audio settings" -> "Music Device" -> "No Music") at least just to get past the soft lock. But, even if this works, I don't know if it will lock up again sometime further into the game, if you re-enable the music again. (I am also unsure if this would work with just muted music).
comment:4 by , 2 years ago
It indeed worked with music disabled.
I'll try the daily build and report back with music on.
Thanks!
comment:5 by , 2 years ago
I confirm that the soft lock doesn't occur with music ON on the latest daily build.
comment:6 by , 2 years ago
Owner: | set to |
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Resolution: | → outdated |
Status: | new → closed |
Thanks for confirming that. I'll close this ticket then.
Thanks for the report. Does the lockup happen with the release version of ScummVM? Or with the latest dev build? There has been a lockup fix which did not make it into the release. So maybe this is related to that.