#13827 closed defect (wontfix)
SCI: QfG4 - Game gets frozen for some seconds when walking to the castle
Reported by: | lwcorp | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | Quest for Glory 4 |
Description (last modified by )
When walking during day time to the castle, the game gets frozen for a few a seconds before the castle gate greets you.
During night time there's a lightning so I have a feeling even during day time it waits for that thunder, but it shouldn't.
Tried via v2.7.0git2430-g139536ced1a (Sep 3 2022 04:02:45).
Attachments (2)
Change History (5)
by , 2 years ago
Attachment: | qfg4-cd.001 added |
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by , 2 years ago
Attachment: | Frozen_for_a_moment_-_Quest_for_Glory_IV__Shadows_of_Darkness_CD_DOS_English_2022-08-27_10-18-15.mp4 added |
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Video showing how the game gets frozen for a few seconds when walking to the castle
comment:1 by , 2 years ago
Description: | modified (diff) |
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comment:2 by , 2 years ago
Owner: | set to |
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Resolution: | → wontfix |
Status: | new → closed |
That is the expected behavior. Game scripts await for 5 seconds when entering the room for dramatic effect.
There are 9 different events that can occur when the hero enters from the west, and they all contain this code. Patching them to wait less is possible, but I really don't see the point, since this delay is intentional.
For reference, in this particular save, sEvent3 is called, which does a delay of 5 seconds. The possible events are sEvent2 - sEvent10, right after setting the script to sFromSouth.
Since this delay is intentional and is added for dramatic effect, there is no reason to change it. Closing as wontfix
comment:3 by , 2 years ago
I see your point but as mentioned during the night there's a thunder after those 5 seconds.
But during the day there's nothing dramatic there, just a lovely sky and a bored gatekeeper. It seems like it waits in vain for the thunder.
Save game before walking to the castle