Opened 2 years ago
Closed 11 months ago
#13890 closed defect (fixed)
AGS: Autosaves are inconsistently named in The Shivah
Reported by: | Thunderforge | Owned by: | tag2015 |
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Priority: | normal | Component: | Engine: AGS |
Version: | Keywords: | shivahkosher autosave | |
Cc: | Game: |
Description (last modified by )
In the original interpreter, all autosaves are labeled as *AUTOSAVE*
.
In ScummVM, autosaves are inconsistently named as *AUTOSAVE*
, AUTOSAVE
, and Autosave
, which results in more than one file of each showing up.
Versions Tested
- ScummVM 2.6.0 (Windows x64)
- The Shivah (2013) from Steam
Attachments (2)
Change History (10)
by , 2 years ago
Attachment: | Original Game.jpg added |
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by , 2 years ago
Attachment: | ScummVM.png added |
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comment:1 by , 2 years ago
Description: | modified (diff) |
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comment:2 by , 23 months ago
Keywords: | shivahkosher added; shivah removed |
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Owner: | set to |
Resolution: | → outdated |
Status: | new → closed |
comment:3 by , 23 months ago
Resolution: | outdated |
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Status: | closed → new |
Nevermind, I was premature. This does still happen in the latest nightly. It just takes more than one autosave for it to happen.
comment:4 by , 20 months ago
The save called "Autosave" is ScummVM's autosave. Since this game also uses an autosave managed by the engine (that uses a different saveslot), duplication is inevitable (it also happens in other games).
However, the duplication of AUTOSAVE and *AUTOSAVE* is indeed a bug, albeit a cosmetic one. The actual file is just one (slot 101) but for some reason the savelist shows it twice.
The same issue happens with Unavowed and some of the Blackwell games.
follow-up: 6 comment:5 by , 20 months ago
Is it feasible (or desirable) to disable the AGS autosave and just use the ScummVM one, thus eliminating the duplication?
comment:6 by , 20 months ago
Replying to Thunderforge:
Is it feasible (or desirable) to disable the AGS autosave and just use the ScummVM one, thus eliminating the duplication?
The biggest problem is that ScummVM's autosaves are timed, while ingame autosaves are often triggered by specific situations (when reaching a checkpoint, before a dangerous area, etc.). If we disable one or the other we lose that functionality.
Maybe the simplest solution (and that would apply to all engines, not just AGS) would be to rename scummvm's autosave to something like "(ScummVM Auto)" instead of "Autosave" so that it can be distinguishable.
comment:7 by , 12 months ago
Created PR https://github.com/scummvm/scummvm/pull/5454 addressing this issue
comment:8 by , 11 months ago
Owner: | changed from | to
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Resolution: | → fixed |
Status: | new → closed |
Should be fixed both in daily and in the upcoming 2.8.0
This bug does occur in 2.6.1, but no longer occurs in Daily Build 2022-12-22.