#1390 closed defect (duplicate)
DIG: Crashes when trying to open 3rd door in Nexus
Reported by: | SF/e-lien | Owned by: | Kirben |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | The Dig |
Description
Hello,
I'm running ScummVM 0.5.7 built on Jan 15 2004under Windows 2000.
The Dig crashes when I try to open the third door in the Nexus. That one which rod is to be found in the underwater cave. The crash happens as soon as the door open animation starts. ScummVM throws this error message: "Fatal signal: Segmentation Fault (SDL Parachute Deployed)".
I attached the savegame to this thread. The most right item at the door panel should be a green cubic.
Ticket imported from: #877478. Ticket imported from: bugs/1390.
Attachments (1)
Change History (4)
by , 21 years ago
comment:1 by , 21 years ago
Summary: | Crashes when trying to open 3rd door in Nexus → DIG: Crashes when trying to open 3rd door in Nexus |
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comment:2 by , 21 years ago
comment:3 by , 21 years ago
Owner: | set to |
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Resolution: | → duplicate |
Status: | new → closed |
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Closed as duplicate of #877478, since it has same cause. See back trace below: #0 0x77c42f43 in msvcrt!memcpy () from C:\WINDOWS\system32\msvcrt.dll #1 0x00433eb5 in Scumm::ScummEngine::blit(unsigned char*, unsigned char const*, int, int) ( this=0x13e94f0, dst=0x2412494 "\eRSRRSSSRRSSSSSSS\eQ\e\032\032 \032PPPPPPPPOOMOOOMLLLJJMLrJJrOOONNOONOOOOONONOP OOONOOPOOOOPNOONMuttts", 'O' <repeats 16 times>, "PPOPPNNNNNNNNNNMNMMMMMMMLrKNMMMMMMssLM MLJrMMMMMMMMLrrrrsLtPPOPPNONMMMMOMMMMMNNNMMMM MNNsssNMMMNN"...,
src=0x24228b4 "wwwwwdC\207J\210ɼ\210c\00 6xww\235\200w\215bw!+wZlw\213\230w\207H\235 \210\207\210h\214\210\230 \210sU\210D:\210Se\210TFx\207\t\b\210\t\axww\207 \017\020\210\n\005\210\006\020\210\021\005\210 \f\tx\b\210\t\r\210\t", w=-845, h=9) at scumm/gfx.cpp:663 #2 0x00433b87 in Scumm::ScummEngine::restoreBG (Common::Rect, unsigned char) (this=0x13e94f0, rect= {top = 8, left = 0, bottom = 17, right = -845}, backColor=0 '\0') at scumm/gfx.cpp:577 #3 0x00433c80 in Scumm::CharsetRenderer::restoreCharsetBg() (this=0x14ab460) at scumm/gfx.cpp:611 #4 0x00426e42 in Scumm::ScummEngine::stopTalk() (this=0x13e94f0) at scumm/actor.cpp:1201 #5 0x00460087 in Scumm::ScummEngine::CHARSET_1() (this=0x13e94f0) at scumm/string.cpp:178 #6 0x0041aea9 in Scumm::ScummEngine::scummLoop(int) (this=0x13e94f0, delta=5) at scumm/scummvm.cpp:1495 #7 0x00419b39 in Scumm::ScummEngine::mainRun() (this=0x13e94f0) at scumm/scummvm.cpp:1256 #8 0x004180cc in Scumm::ScummEngine::go() (this=0x13e94f0) at scumm/scummvm.cpp:898 #9 0x004069ac in main (argc=3, argv=0x3f25c8) at base/main.cpp:292