Opened 23 months ago
Closed 23 months ago
#14005 closed defect (invalid)
SCI: Wrong behavior at end of SQ1 VGA intro
Reported by: | GermanTribun | Owned by: | sluicebox |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | Space Quest 1 |
Description
System: Windows 10 x64
ScummVM: Newest 2.7.0git
Game Version: DOS
At the end of the intro of SQ1 VGA, in the original game after the Deltaur has caught the Arkaga and the screen has faded to black, the screen does stay black until the music has properly ended, before the screen fades in on the corridor.
In ScummVM, the game doesn't wait and chokes off the music before it has properly ended, since the fade-in to the corridor happens too early.
Change History (1)
comment:1 by , 23 months ago
Owner: | set to |
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Resolution: | → invalid |
Status: | new → closed |
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The "Skip It" option changes the music behavior. Try watching the whole introduction.
If you don't skip, the script waits for the music to complete before loading the next room. That is happening correctly in ScummVM. (Let us know if it's not)
But if you do skip, the script is programmed to ignore the music and just pause for a few seconds before loading the next room and interrupting the music, as you've described. The slower the computer, the longer it takes to load the next room so the more music you hear. For example, on my mid-90s DOS machine the original interrupts the music, but much quicker than ScummVM since it's unthrottled.
Closing as this is original behavior.