Opened 22 months ago
Closed 2 weeks ago
#14074 closed defect (fixed)
MACOS: ScummVM Fails To Start
Reported by: | battlesg | Owned by: | criezy |
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Priority: | high | Component: | Port: Mac OS X |
Version: | Keywords: | ||
Cc: | Game: |
Description
The recent version of ScummVm does not launch on my MacBook. What am I able to do to fix this problem?
Change History (5)
comment:1 by , 22 months ago
Component: | --Unset-- → Port: Mac OS X |
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Summary: | ScummVM not Working → MACOS: ScummVM Fails To Start |
comment:2 by , 22 months ago
As a minimum:
- What model of MacBook?
- What version of MacOS / OSX are you running?
- Which version of ScummVM are you trying to run? v2.6.1 stable? The latest release versions are here: https://www.scummvm.org/downloads/
- If these do not work, try the latest master development releases (v2.7.0pre) from here: https://buildbot.scummvm.org/#/dailybuilds This may be necessary if you have a M1 Macbook.
Let us know if this solves your problem...
comment:3 by , 22 months ago
If you have:
- A M1 or M2 Mac (as opposed to older Intel macs).
- macOS 11 (Big Sur)
- ScummVM 1.6.1
Then this is à know issue that was discussed on our forum (https://forums.scummvm.org/viewtopic.php?t=16756) and confirmed with another user on our Discord server. I have a fix for the next release, but in the meantime the workaround I described in the forum should work and allow you to use ScummVM 1.6.1.
Another solution for that bug is to upgrade to macOS 12.
comment:4 by , 2 weeks ago
Priority: | normal → high |
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Would be good to clear this out for 2.9.0 (It might even have been fixed in the previous two versions too). Flagging as High Priority for closure.
comment:5 by , 2 weeks ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
I forgot this ticket existed. This was already fixed at least since version 2.8.0, but I think already in 2.7.0 as well. This was just a matter of targeting macOS 11 (adding -mmacosx-version-min=11.0
to the compilation flags) when building for ARM.
@battlesg: You have not read the Bug Submission guidelines on the front page, specifically we would need a bit more information to debug this: