Opened 22 months ago
Closed 22 months ago
#14078 closed patch (fixed)
Wetlands : end of level trigger issue for Zone 3 / Oxygen facility
Reported by: | Kalagan74 | Owned by: | neuromancer |
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Priority: | low | Component: | Engine: Hypno |
Version: | Keywords: | ||
Cc: | Game: | Wetlands |
Description
Mission objective : destroy 10 "fuse" under 6 minutes to escape the station
Expected behavior : Level end when you finish the "loop" after destroying 10 fuses. see https://youtu.be/spuo_XSIFGQ?t=2706
Behavior in SCUMMVM : level end at the end of timer and not after destroy 10 fuse. On 3 run, I destroyed 10, 11 and 12 fuses but level keep running until timer reach 0 and proceed to next level.
Tested on SCUMMVM 2.6.1, retail disc FR version.
Extra issue : the bug related in #13663 for screen panning when you move the cursor on the edge of screen makes this level hard to complete as lots of ennemies and fuse come from the right part of screen and are out of sight.
Replying to Kalagan74:
I can confirm this issue, it should be fixed in:
https://github.com/scummvm/scummvm/commit/818797fc96fbb73009db0c36b8f5075b27485448
Please test if possible. The fix still produces one extra transition video, before skipping the current level. I will improve that in the future (you can create an issue for these, if you want).
Screen panning is triggered when cursor is next to border, but only if it is moving. This avoid the case when you try to shoot one enemy next to the border and the screen suddenly moves (which can happen in the original implement). Please continue the discussion about this on #13663 if necessary.