#1428 closed defect (worksforme)
BS1: Puzzle not working correct.
Reported by: | SF/florob | Owned by: | SF/ender |
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Priority: | normal | Component: | Engine: Sword1 |
Version: | Keywords: | ||
Cc: | Game: | Broken Sword 1 |
Description
under the place with the jungler you have to open the right door. You can do this by using the tool to get there 2 times with it. It's not the way you should open the door even if i don't know if that worked in the original game. (sorry for my pour english) latest daily build WinXP
Ticket imported from: #887756. Ticket imported from: bugs/1428.
Attachments (1)
Change History (10)
comment:1 by , 21 years ago
comment:2 by , 21 years ago
The second time you have to use it on the little space between wall and arch. Then for me the door closes completely than you see george making the hole in it and it disappears. Sold Out version, too.
comment:3 by , 21 years ago
Owner: | set to |
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comment:4 by , 21 years ago
I still can't reproduce it, I'm afraid. Assigning to Lavosspawn, since he did most of the work (all of the really important work, actually) in getting the Broken Sword I engine working with ScummVM. Perhaps he has some idea.
comment:5 by , 21 years ago
So I uploaded a Savegame right there. Here is how to produce the Bug: 1. Use the tool to open a gully (is there something short for this? I'll call it tool from now) to make a hole in the right arc. 2. Use the things behind the hole twice to try to open the door. 3. Use the tool on the gap. The cursor looks like when you used the tool the first time there. 4. The door will close, you will make the hole a second time, the door will disappear.
comment:6 by , 21 years ago
That makes it a lot clearer, which is good. Unfortunately I still haven't managed to reproduce it here.
comment:7 by , 21 years ago
Owner: | changed from | to
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Resolution: | → worksforme |
Status: | new → closed |
comment:8 by , 21 years ago
I can't reproduce it either. I'm going to close it as unreproducable. It sounds you've ran into a fluke :)
comment:9 by , 21 years ago
I forgot to mention that I spoke to lavosspawn about it, and he was able to reproduce it. If I understood him correctly it's a bug in the script, in which case it probably happens in the original interpreter as well.
Maybe it was fixed in some versions of the game and not in others?
You mean using the tool on the right arch once to break it, and then use it on the same arch once more? When I try that, George just shrugs his shoulders, both with ScummVM and with the original interpreter.
(This is with the Sold-Out Software PC version of the game.)