Opened 21 months ago
Closed 16 months ago
#14295 closed defect (fixed)
TWINE: missing possibility to add Adeline logo wav file to Little Big Adventure
Reported by: | legluondunet | Owned by: | mgerhardy |
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Priority: | normal | Component: | Engine: TwinE |
Version: | Keywords: | ||
Cc: | Game: | Little Big Adventure |
Description (last modified by )
Hello,
I own Little Big Adventure game, provided by GOG, and I would like to play this game with Scummvm.
when the Adeline logo appears, if I enable midi I can hear music.
But if midi is not enabled in ScummVM options, it seems lba engine code does not planned to play audio file instead of midi for this sequence.
If I start scummvm in terminal with debug mode, I can read:
Play midi file for index 31
I try to put a mp3 file called track31.mp3 in main game folder but the file was not played.
GOG provides a wav file for Adeline logo: "Common/Midi/LBA1-31.wav" to replace midi.
I don't know if my report is an issue or a feature request.
Is it possible to ask Scummvm to play a wav file when Adeline Logo appearing? For example, track31.mp3?
Change History (12)
comment:1 by , 21 months ago
Summary: | Little Big Adenture: → Little Big Adenture: missing possibility to add Adeline logo wav file |
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comment:2 by , 21 months ago
Game: | → Little Big Adventure |
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comment:3 by , 21 months ago
Description: | modified (diff) |
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comment:4 by , 21 months ago
Component: | --Unset-- → Engine: TwinE |
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Summary: | Little Big Adenture: missing possibility to add Adeline logo wav file → TWINE: missing possibility to add Adeline logo wav file to Little Big Adventure |
comment:5 by , 21 months ago
comment:6 by , 21 months ago
Sorry, my fault, you are right, it's mp3 files, I have the same files as you and LBA1-31.mp3 is the music we should hear when game starts.
comment:7 by , 21 months ago
@legluondunet: Firstly, when you detect the game, does it get detected as "GOG.com Classic Version"?
This is important as this flag indicates to ScummVM to use the mp3 / wav / ogg files rather than the midi for music. If you were detected by fallback detection (i.e. french version not in detection table), then this flag may not be set which would cause the issue.
See https://github.com/scummvm/scummvm/blob/master/engines/twine/audio/music.cpp#L247
You may want to try changing LBA1-XX.mp3 to lba1-xx.mp3 as well in case this is not being picked up due to some issue with case (this should work without, but best to eliminate that as a cause).
Secondly, check in the ScummVM about screen and make sure that the MP3 / libmad dependency which is required for playing MP3 is present in your build.
comment:8 by , 21 months ago
OK, I understand better, I installed the GOG version not correctly.
Now I installed correctly GOG version with ScummVM.
But there is still an issue with Adeline Logo, it doesn't appear with ScummVM.
I installed GOG version alone and I can see Adeline Logo in second sequence:
1°) show version number 2.21
2°) Adeline Logo with music
3°) message for the next version planned in 2024
If I install GOG version ScummVM, there is no Adeline Logo:
1°) show version number 2.21
2°) title screen
3°) intro video
comment:9 by , 20 months ago
the logo is shown now. the message about the next version is not included in my version of the game - looks like they updated it in the meantime. I first need to re-download it.
comment:10 by , 20 months ago
"the logo is shown now"
nice, with music using "LBA1-31.wav"? I will test scummvm git this evening when I go back at home.
I have to confess that the
- picture that shows version number 2.21
- message for the next version planned in 2024
are not very interesting nor pleasant.
comment:11 by , 20 months ago
I compiled latest git and confirm Adeline logo is now shown but...without playing wav file LBA1-31.wav :(
comment:12 by , 16 months ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
closing this one as the jingle-not-playing is tracked here already: https://bugs.scummvm.org/ticket/13132 - if you disagree please reopen with the reason.
My GOG installation doesn't contain that particular wav file - but only mp3 files in Common/Midi