Opened 18 months ago
Closed 18 months ago
#14457 closed defect (invalid)
MacOS Bundler instructions seem inherently broken
Reported by: | markusbkk | Owned by: | criezy |
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Priority: | high | Component: | Engine: AGS |
Version: | Keywords: | bundle, macos | |
Cc: | Game: |
Description
I followed the instructions for creating a MacOS app bundle to the tee, yet I'm running into multiple issues.
- Changing the bundle name inside Info.plist does not change the name of the preferences. No matter how many times I change it, delete the file and relaunch the application bundle, the file gets recreated as "ScummVM Preferences".
- Putting game files inside "MyGame.app/Contents/Resources/game" does not autostart any game.
- Attempting to use "scummvm-autorun" also fails, as it cannot find the path (it strangely tries to find it outside the app bundle).
The game I'm trying to bundle is an AGS title (it uses "ags-fallback", but I've also tried with compatible and listed titles, as well).
My system:
Mac Mini (Mid 2011)
8GB RAM
MacOS High Sierra (10.13.6)
ScummVM version: 2.7.0 (cloned from a GitHub tag)
Change History (1)
comment:1 by , 18 months ago
Owner: | set to |
---|---|
Resolution: | → invalid |
Status: | new → closed |
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That is expected. None of these features are present in the 2.7.0 release.
And the documentation is correct as well. The description for the autostart feature is is not present in the 2.7.0 documentation (https://docs.scummvm.org/en/v2.7.0/) and was added in the "latest" documentation (https://docs.scummvm.org/en/latest/advanced_topics/autostart.html?highlight=autostart#autostart).
It was backported to the 2.7 branch for an eventual 2.7.1 release, so if you want to use the feature you can either clone the
branch-2-7
or themaster
branch instead of thev2.7.0
tag.