Opened 17 months ago
Last modified 17 months ago
#14503 closed defect
MM: XEEN: crash in carnage hand animation — at Initial Version
Reported by: | yarolig | Owned by: | |
---|---|---|---|
Priority: | high | Component: | Engine: MM: Xeen |
Version: | Keywords: | ||
Cc: | Game: | Might and Magic: World of Xeen |
Description
Game crashes while showing carnage hand attack or hit animation.
You can see this crash in mm4 endscene (say "showtime to the mirror") or in the Darzog's Tower (save file attached).
Backtrace:
#0 __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:50 #1 0x00007ffff6a2d859 in __GI_abort () at abort.c:79 #2 0x00007ffff6a2d729 in __assert_fail_base (fmt=0x7ffff6bc3588 "%s%s%s:%u: %s%sAssertion `%s' failed.\n%n", assertion=0x55555653e408 "_pos <= _size", file=0x55555653e365 "common/stream.cpp", line=132, function=<optimized out>) at assert.c:92 #3 0x00007ffff6a3efd6 in __GI___assert_fail (assertion=0x55555653e408 "_pos <= _size", file=0x55555653e365 "common/stream.cpp", line=132, function=0x55555653e3d0 "virtual bool Common::MemoryReadStream::seek(int64, int)") at assert.c:101 #4 0x00005555561e2582 in Common::MemoryReadStream::seek(long, int) (this=0x7fffffffb400, offs=39457, whence=0) at common/stream.cpp:132 #5 0x0000555555a1a5a0 in MM::Shared::Xeen::SpriteDrawer::draw(MM::Shared::Xeen::XSurface&, unsigned short, Common::Point const&, Common::Rect const&, unsigned int, int) (this=0x555557b2c750, dest=..., offset=39457, pt=..., clipRect=..., flags=8192, scale=8) at engines/mm/shared/xeen/sprites.cpp:218 #6 0x0000555555a19fde in MM::Shared::Xeen::SpriteResource::draw(MM::Shared::Xeen::XSurface&, int, Common::Point const&, Common::Rect const&, unsigned int, int) const (this=0x555557b1eb08, dest=..., frame=3, destPos=..., bounds=..., flags=8192, scale=8) at engines/mm/shared/xeen/sprites.cpp:153 #7 0x0000555555a0bd2b in MM::Xeen::SpriteResource::draw(MM::Xeen::Window&, int, Common::Point const&, unsigned int, int) (this=0x555557b1eb08, dest=..., frame=3, destPos=..., flags=8192, scale=8) at engines/mm/xeen/sprites.cpp:41 #8 0x0000555555a0e7d1 in MM::Xeen::Window::drawList(MM::Xeen::DrawStruct*, int) (this=0x555557c63348, items=0x555557b8e928, count=170) at engines/mm/xeen/window.cpp:262 #9 0x00005555559d831c in MM::Xeen::IndoorDrawList::draw() (this=0x555557b8d8a8) at engines/mm/xeen/interface_scene.cpp:389 #10 0x00005555559e84ed in MM::Xeen::InterfaceScene::drawIndoors() (this=0x555557b8c680) at engines/mm/xeen/interface_scene.cpp:4406 #11 0x00005555559da053 in MM::Xeen::InterfaceScene::drawIndoorsScene() (this=0x555557b8c680) at engines/mm/xeen/interface_scene.cpp:701 #12 0x00005555559d86cc in MM::Xeen::InterfaceScene::drawScene() (this=0x555557b8c680) at engines/mm/xeen/interface_scene.cpp:449 #13 0x00005555559ccb5e in MM::Xeen::Interface::draw3d(bool, bool) (this=0x555557b8c630, updateFlag=true, pauseFlag=true) at engines/mm/xeen/interface.cpp:1341 #14 0x0000555555acdf57 in MM::Xeen::Combat::attack2(int, MM::Xeen::RangeType) (this=0x555557b5d230, damage=6, rangeType=MM::Xeen::RT_HIT) at engines/mm/xeen/combat.cpp:1482 #15 0x0000555555acd562 in MM::Xeen::Combat::attack(MM::Xeen::Character&, MM::Xeen::RangeType) (this=0x555557b5d230, c=..., rangeType=MM::Xeen::RT_GROUP) at engines/mm/xeen/combat.cpp:1293 #16 0x0000555555acfb15 in MM::Xeen::Combat::rangedAttack(MM::Xeen::PowType) (this=0x555557b5d230, powNum=MM::Xeen::POW_ARROW) at engines/mm/xeen/combat.cpp:1979 #17 0x0000555555ad00f3 in MM::Xeen::Combat::shootRangedWeapon() (this=0x555557b5d230) at engines/mm/xeen/combat.cpp:2112 #18 0x00005555559ca9a9 in MM::Xeen::Interface::perform() (this=0x555557b8c630) at engines/mm/xeen/interface.cpp:684 #19 0x0000555555a10bd1 in MM::Xeen::XeenEngine::gameLoop() (this=0x555557b588a0) at engines/mm/xeen/xeen.cpp:285 #20 0x0000555555a109fe in MM::Xeen::XeenEngine::play() (this=0x555557b588a0) at engines/mm/xeen/xeen.cpp:254 #21 0x0000555555a10729 in MM::Xeen::XeenEngine::playGame() (this=0x555557b588a0) at engines/mm/xeen/xeen.cpp:210 #22 0x0000555555a104c8 in MM::Xeen::XeenEngine::outerGameLoop() (this=0x555557b588a0) at engines/mm/xeen/xeen.cpp:165 #23 0x0000555555a103ac in MM::Xeen::XeenEngine::run() (this=0x555557b588a0) at engines/mm/xeen/xeen.cpp:140 #24 0x000055555595ca1f in runGame(Plugin const*, Plugin const*, OSystem&, Common::String const&) (plugin=0x555557033b20, enginePlugin=0x555556ef59d0, system=..., debugLevels=...) at base/main.cpp:318 #25 0x000055555595ebbb in scummvm_main(int, char const* const*) (argc=1, argv=0x7fffffffdf08) at base/main.cpp:758 #26 0x0000555555959aac in main(int, char**) (argc=1, argv=0x7fffffffdf08) at backends/platform/sdl/posix/posix-main.cpp:44
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