Opened 21 years ago
Closed 20 years ago
#1451 closed defect (fixed)
DIG: Two sentences spoken at once
Reported by: | SF/omega195 | Owned by: | fingolfin |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | The Dig |
Description
ScummVM 0.5.7cvs (Feb 12 2004 21:54:03) Language: English Platform: Linux 2.6.1-r1 | GCC 3.2.3
I tried to pry a door open and Low said two sentences at once.
Included is a savegame that will place you right in front of this "weakened door". Just click on it and listen to what Low says.
Used todays CVS.
Ticket imported from: #896060. Ticket imported from: bugs/1451.
Attachments (1)
Change History (10)
by , 21 years ago
comment:2 by , 21 years ago
Owner: | set to |
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comment:3 by , 21 years ago
Looks kinda like a script bug. Normally, after a talkActor() invokation, there is a wait.waitForMessage(). But in this case, room-29-2001 does this: ... [00B7] (BA) talkActor("/TRMMUF.001/The door's jammed shut.",3) ... code ... [0153] (80) putActorAtObject(3,244) [015A] (9D) actorOps.setCurActor(3) [015F] (9D) actorOps.setDirection(45) [0164] (BA) talkActor("/TRMMUF.002/I need some help to pry this door open.",3) [019C] (A9) wait.waitForMessage() ...
Maybe the new speech should simply immediately stop the previous one...
Temporarily assigning this to Aquadran, it's a little iMuse related; but I think the actual problem might be on a higher level, e.g. in the Sound class-
comment:4 by , 21 years ago
Owner: | removed |
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comment:5 by , 21 years ago
"Maybe the new speech should simply immediately stop the previous one...", yes it should be. Only one speech is allowed.
comment:6 by , 20 years ago
I checked this issue in the original version of The Dig. Only the 'The door's jammed shut.' line is shown when I attempt to open door in original, the original game just ignores speech/subtitles if there is no wait (For message) after. Also bug #896489 is releated, similar situation occurs at end of conversation.
comment:7 by , 20 years ago
Ooops I got the lines mixed up, only the 'I need some help to pry this door' line is shown in the original version of The Dig.
comment:8 by , 20 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
The Dig savegame