Opened 13 months ago
Closed 13 months ago
#14681 closed defect (duplicate)
NANCY: SCK - Wrong colors on BE target (after load)
Reported by: | raziel- | Owned by: | raziel- |
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Priority: | normal | Component: | Engine: Nancy |
Version: | Keywords: | ||
Cc: | Game: | Nancy Drew: Secrets Can Kill |
Description (last modified by )
ScummVM 2.8.0git (Oct 29 2023 09:28:43)
Using SDL backend with SDL 2.28.4
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 MikMod Theora VPX AAC A/52 FreeType2 FriBiDi JPEG PNG GIF cloud (servers, local) ENet SDL2 TinyGL OpenGL (with shaders)
EDIT:
Duplicate of bug #14472 (regression, closing this one)
On loading a save game i am back to wrong colors.
Mabye the BE handling isn't implemented in save/load code (yet?)
(Just babbling here, i have no idea what i'm talking about) :-)
Running Nancy Drew: Secrets Can Kill (Windows/English)
ciftree.dat: 9f89e0b53717515ae0eb82d14ffe0e88, 4317962 bytes.
AmigaOS4 - PPC - BE
gcc (adtools build 11.3.0) 11.3.0
Attachments (2)
Change History (3)
by , 13 months ago
Attachment: | Nancy Drew File 01 Secrets Can Kill (Windows English)_001.png added |
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by , 13 months ago
Attachment: | nancy1.001 added |
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comment:1 by , 13 months ago
Description: | modified (diff) |
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Owner: | set to |
Resolution: | → duplicate |
Status: | new → closed |