Opened 11 months ago

Closed 10 days ago

#14764 closed defect (invalid)

SCI: SQ1: Many Acid Drops Don't Affect Roger

Reported by: ArthurWalden Owned by: bluegr
Priority: normal Component: Engine: SCI
Version: Keywords: SQ1 SCI, acid drops
Cc: ArthurWalden Game: Space Quest 1

Description

I am using version 2.7.1 of ScummVM.

I have a curious bug in Space Quest 1 SCI. On the screen where Roger has to walk through the acid drips, only the three or so drips on the left will melt him. The remaining acid drips to the right of those don't affect him at all. While this bug does make an somewhat challenging timing puzzle much easier, it shouldn't be this way. All the acid drops are supposed to melt Roger if he touches them.

I am playing the English Steam version of the game, which I believe is ported from the floppy version.

I am running the game on Windows 11 Home, version 22H2, x64.

Attachments (1)

sq1sci.014 (33.2 KB ) - added by ArthurWalden 11 months ago.

Download all attachments as: .zip

Change History (5)

by ArthurWalden, 11 months ago

Attachment: sq1sci.014 added

comment:1 by tag2015, 11 months ago

Summary: Many Acid Drops Don't Affect Roger in SQ1 SCISCI: SQ1: Many Acid Drops Don't Affect Roger

comment:2 by sluicebox, 11 months ago

It's not obvious, but the drips are working and I don't see any differences from the original. I set breakpoints in the debugger to confirm that each drip was able to kill, and compared them with the original. Usually, you have to stand higher than you'd think to get hit.

The drips have very small collision rectangles and they have to overlap with the very center of your invisible standing rectangle at the moment they hit the ground. I was just reminded that the solution to this "puzzle" is to just walk in front of the whole thing, where no drips can get you.

Some context for this SCI remake: The Two Guys From Andromeda weren't involved, and only found out about it when it was done. Scott Murphy has tweeted about this. He does not recognize it as a real Space Quest. That explains a lot!

Maybe you're seeing something I'm missing? Have you compared with the original? If we're doing something different then that's a problem, but if it's just a lame puzzle, then that's the way it is. =)

comment:3 by ArthurWalden, 11 months ago

I would have to replay the Steam version to find out and I won't have to access to the computer it works on for two months, but I'll check it out then and see if there is any difference.

comment:4 by bluegr, 10 days ago

Owner: set to bluegr
Resolution: invalid
Status: newclosed

The behavior of this scene is the same as with the original SCI interpreter. @sluicebox has verified that the behavior is the same, too.

Therefore, there's not any further action to be done here. Closing as invalid

Note: See TracTickets for help on using tickets.