Opened 10 months ago
Closed 6 days ago
#14839 closed defect (fixed)
ULTIMA8: Bad render order on barrel at docks
Reported by: | OMGPizzaGuy | Owned by: | OMGPizzaGuy |
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Priority: | normal | Component: | Engine: Ultima |
Version: | Keywords: | ||
Cc: | Game: | Ultima VIII: Pagan |
Description
Version 2.8.0
After Devon becomes Tempest, an additional barrel appears on the docks. This does not appear to render in the correct order. We may need to verify this in the original game. Save game is attached
Attachments (3)
Change History (11)
by , 10 months ago
Attachment: | ultima8.055 added |
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by , 10 months ago
Attachment: | image-20240110-193135.png added |
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comment:1 by , 6 months ago
by , 6 months ago
Attachment: | image-20240517-174821.png added |
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comment:2 by , 6 months ago
Barrel Position:
ScummVM: 11583, 4687, 48
Original: 11615, 4735, 48 (+32, +48, 0)
Barrel Dimensions: 64, 64, 16
comment:3 by , 6 months ago
This appears to be attempting to create the barrel in a loop until a valid position is found. Seems we incorrectly mark the position as valid.
comment:5 by , 6 months ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:6 by , 5 months ago
Resolution: | fixed |
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Status: | closed → new |
Reverted previous fix: updating the fast area would cause NPCs to blink in & out to existence when moving in Central Tenebrae. A proper fix might be to expand the fast area rather than updating it completely.
comment:8 by , 6 days ago
Resolution: | → fixed |
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Status: | new → closed |
Barrel is created with Item::I_legalCreateAtCoords at function 0581:25F0
However the position does not appear to match original game. See latest screenshot.