Opened 10 months ago
Closed 9 months ago
#14938 closed defect (fixed)
Orion Burger: Gizmo in Test 4 not working as expected
Reported by: | afreickmann | Owned by: | dreammaster |
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Priority: | low | Component: | Engine: M4 |
Version: | Keywords: | ||
Cc: | Game: | Orion Burger |
Description
The useless Gizmo you get during Test 4 is not working as expected.
- First of all, Wilbur comment on the Gizmo when used while the Gizmo blend in.
- Then there is a audio wave showing on screen when you choose a color
- the color is highlighted when audio is playing
- the audio of the Bork is playing at start and end, which is wrong
For illustration I record a comparison:
ScummVM: https://youtu.be/KzWjSv_Y8Ws
DosBox: https://youtu.be/kbN8YjSNz20
Change History (1)
comment:1 by , 9 months ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
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Fixed. Just needed some extra code actually call ScummVM's event processing and screen updates.
Just as a historical curiousity, the game originally had the Gizmo as a separate screen, rather than as an overlay that shows on the current screen. It's obviously not hooked up, but if you open the ScummVM console window (Ctrl+Alt+D by default on Windows), and enter 'teleport 510', it will take you to it. Just a cool little bit of trivia.