#14945 closed feature request (wontfix)
Orion Burger: Cancel dialogue
Reported by: | afreickmann | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: M4 |
Version: | Keywords: | ||
Cc: | Game: | Orion Burger |
Description
I noticed that by clicking in the world on something and triggering a dialogue, you still can skip the dialogue by just clicking on another spot. I wonder if this is an actual usable function to skip dialogue in general. Feel free to close the ticket if not possible
Change History (2)
comment:1 by , 9 months ago
Owner: | set to |
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Resolution: | → wontfix |
Status: | new → closed |
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Hmm.. With ordinary look responses, it simply starts playing the sample without worrying when it will end. Clicking on another spot triggers a walk, and the walk sound interrupts the playing sample, since they share the same channel. This is a whole different thing then conversation dialogue, since when they end they have to trigger other stuff.
In theory you could maybe flag when conversations are active, and have special click handling code that would stop the sound and thus trigger the ending triggered code. But I'm at a loss of how it could be done. Sorry.