Opened 9 months ago
Closed 9 months ago
#14949 closed defect (fixed)
M4: Orion Burger: Demo is missing interaction with the kibble in the middle floor of the gerbil cage
Reported by: | antoniou79 | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: M4 |
Version: | Keywords: | ||
Cc: | Game: | Orion Burger |
Description
This is from a local build (release mode, Mingw-w64) on Windows, from current master HEAD (2.9git).
On the middle floor of the gerbil cage, there's some kibble on the floor but it's not a hotspot when playing with ScummVM.
When playing via DosBox, the kibble is a hotspot (but without a label). Wilbur can walk on it (or attempt to pick it up, or use it) which results in an animation where he's tripping on the kibble, falls, gets up and then comments on how it's dangerous walking around with kibble on the floor (he does not pick up the kibble in this screen).
(Testing with DosBox) this hotspot may sometimes produce only a "huh?" response, which seems connected to whether Wilbur is already standing on the kibble, eg. right after the fall animation has played.
Attachments (1)
Change History (3)
by , 9 months ago
Attachment: | Screenshot 2024-02-08 18.34.37.png added |
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comment:1 by , 9 months ago
comment:2 by , 9 months ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Also note, this tripping on kibble animation can play if the player clicks on the "carrot" and Wilbur walks over the kibble to get to the carrot. In this case, the tripping animations plays and the walking is "canceled" ie. Wilbur stays on top of the kibble and the player has to click on the carrot again to walk properly closer to it.