Opened 21 years ago

Closed 21 years ago

Last modified 21 years ago

#1495 closed defect (wontfix)

SAM: Bad sound timing in cutscenes

Reported by: SF/simonbrueckner Owned by: SF/ender
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Sam and Max

Description

I use ScummVM 0.6.0pre (Feb 23 2004 19:06:30), Ogg encoded monster.sou ond OS X 10.3.

The dialoges have a very bad timing (is this because my computer, iBook 800 is too slow?).

Often, there is a longer pause between sentences or sentences get truncated at the end. And the lipsync is really horrible.

Ticket imported from: #903438. Ticket imported from: bugs/1495.

Change History (4)

comment:1 by fingolfin, 21 years ago

Summary: Bad sound timing in cutscenes (German on OSX)SAM: Bad sound timing in cutscenes

comment:2 by fingolfin, 21 years ago

(German on OSX)

What exactly do you mean with "very bad timing" ? Give us a savegame and tell us in whic particular dialog you observe the probelms.

Is this the Mac version of Sam & Max?

Did you try it with the normal monster.sou (not ogg encoded) for comparison?

comment:3 by SF/ender, 21 years ago

Long pauses like this are due to OGG or MP3 compression, I get the same thing on my iPaq (really visible during the opening sequence). Also breaks 'lipsync', of course. The sentences shouldn't be truncated, but perhaps that is because you are using OGG (I was using MP3)

Closing bug - using the original monster.sou will fix your problem.

comment:4 by SF/ender, 21 years ago

Owner: set to SF/ender
Resolution: wontfix
Status: newclosed
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