#1495 closed defect (wontfix)
SAM: Bad sound timing in cutscenes
Reported by: | SF/simonbrueckner | Owned by: | SF/ender |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Sam and Max |
Description
I use ScummVM 0.6.0pre (Feb 23 2004 19:06:30), Ogg encoded monster.sou ond OS X 10.3.
The dialoges have a very bad timing (is this because my computer, iBook 800 is too slow?).
Often, there is a longer pause between sentences or sentences get truncated at the end. And the lipsync is really horrible.
Ticket imported from: #903438. Ticket imported from: bugs/1495.
Change History (4)
comment:1 by , 21 years ago
Summary: | Bad sound timing in cutscenes (German on OSX) → SAM: Bad sound timing in cutscenes |
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comment:2 by , 21 years ago
comment:3 by , 21 years ago
Long pauses like this are due to OGG or MP3 compression, I get the same thing on my iPaq (really visible during the opening sequence). Also breaks 'lipsync', of course. The sentences shouldn't be truncated, but perhaps that is because you are using OGG (I was using MP3)
Closing bug - using the original monster.sou will fix your problem.
comment:4 by , 21 years ago
Owner: | set to |
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Resolution: | → wontfix |
Status: | new → closed |
(German on OSX)
What exactly do you mean with "very bad timing" ? Give us a savegame and tell us in whic particular dialog you observe the probelms.
Is this the Mac version of Sam & Max?
Did you try it with the normal monster.sou (not ogg encoded) for comparison?