Opened 2 months ago

Closed 2 months ago

Last modified 8 weeks ago

#15273 closed defect (fixed)

SCUMM: MANIAC: Walking animation when turning not correct

Reported by: ki-bo Owned by: athrxx
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Maniac Mansion

Description

Comparing ScummVM 2.8.1 release (macOS) against original Amiga SCUMM interpreter (also verified with DOTT Remastered included easter egg interpreter).

When starting walking and and turning at the same time, the walking animation should start one frame before the turning is applied.

Reproduce using the driveway intro scene where Dave is walking away from his friends, and then turning and walking back again.

See attached screenshots of original interpreter vs. ScummVM implementation.

Attachments (2)

original.png (107.8 KB ) - added by ki-bo 2 months ago.
scummvm.png (113.4 KB ) - added by ki-bo 2 months ago.

Download all attachments as: .zip

Change History (5)

by ki-bo, 2 months ago

Attachment: original.png added

by ki-bo, 2 months ago

Attachment: scummvm.png added

comment:1 by athrxx, 2 months ago

Owner: set to athrxx
Resolution: pending
Status: newclosed

Thanks for your report. I have updated the walk code. Please test with the newest build whether this improves your experience.

comment:2 by ki-bo, 8 weeks ago

The turning is now correctly delayed by one frame as in the original interpreter

comment:3 by athrxx, 8 weeks ago

Resolution: pendingfixed
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