Opened 21 years ago
Closed 21 years ago
#1536 closed defect (fixed)
BS1: some graphic glitch, foreground <-> actor
Reported by: | SF/himhum | Owned by: | lavosspawn |
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Priority: | normal | Component: | Engine: Sword1 |
Version: | Keywords: | ||
Cc: | Game: | Broken Sword 1 |
Description
when george visits nico in rue jarry/paris he appears to be in front of some parts of the flower-women's stall. in fact the stall is in the foreground and george should be behind it.
http://home.t-online.de/home/520048429429-0001/data/bs1_1.jpg
Ticket imported from: #917427. Ticket imported from: bugs/1536.
Change History (10)
comment:1 by , 21 years ago
Summary: | some graphic glitch, foreground <-> actor → BS1: some graphic glitch, foreground <-> actor |
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comment:2 by , 21 years ago
Status: | new → pending |
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comment:3 by , 21 years ago
comment:4 by , 21 years ago
Status: | pending → new |
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comment:5 by , 21 years ago
* scummvm 0.6.0 and 20040316 * in order to reproduce it just walk to the location "rue jarry/paris". it is 100% reproduceable for me. * game-language: german * game-version: german broken sword 1 version "adventure hall of fame" * platform: linux i386, gcc 3.3.3
comment:6 by , 21 years ago
Owner: | set to |
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comment:7 by , 21 years ago
I was able to reproduce this with the English ("Sold-Out Software") version as well, but not with the original interpreter. Almost certainly a ScummVM bug, then.
comment:8 by , 21 years ago
Summary: | BS1: some graphic glitch, foreground <-> actor → BS1: some graphic glitch, foreground <-> actor |
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comment:9 by , 21 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:10 by , 21 years ago
I think what's happening is that George is being masked - or at least potentionally masked - by two layers at the same time, and ScummVM picked the wrong one to redraw on top of him.
I've changed so that it will consider all layers, and not just the first one that looks promising. This fixes the bug for me, and I haven't seen any regressions so far.
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