Opened 2 months ago
Closed 2 months ago
#15368 closed defect (fixed)
SCUMM: MONKEY1: Text regression in SegaCD cutscenes
Reported by: | dwatteau | Owned by: | AndywinXp |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | segacd, sega | |
Cc: | Game: | Monkey Island 1 |
Description
This bug happens on current Git HEAD and on ScummVM 2.8.0 and later versions.
How to reproduce:
- Start a new game of the SegaCD release of Monkey1 (English version)
- Go to the SCUMM bar
- Leave the SCUMM bar, the cutscene with LeChuck starts
- Don't skip anything (no '.' key, no Esp key)
The text at the start of the cutscene is cut after some characters: "Deep beneath Monkey Island, t" (see the attached screenshot below).
In 2.7.0 and earlier releases, the full text was properly printed. Looking at a playthrough with the original Sega interpreter, the original didn't have this issue.
I did a Git bisect, and commit 182ce944a5be5e286fabb7ad20018ef11f452929
(SCUMM: MI1 (Sega CD): Implement correct text centering routine) appears to be the one introducing the issue.
Attachments (2)
Change History (3)
by , 2 months ago
Attachment: | scummvm-monkey-sega-00000.png added |
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by , 2 months ago
Attachment: | segacd-text-in-openemu.png added |
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For reference, the same scene in OpenEmu/GenesisPlusGX, running the original interpreter
Text being cut in the SegaCD cutscene in current releases