Opened 5 weeks ago
Last modified 5 weeks ago
#15382 new defect
ADL: HIRES5: Crash printing an apparently corrupt string
Reported by: | eriktorbjorn | Owned by: | |
---|---|---|---|
Priority: | normal | Component: | Engine: ADL |
Version: | Keywords: | ||
Cc: | Game: | Hi-Res Adventure #5: Time Zone |
Description
This is about the version of the game included in the Roberta Williams Anthology.
When dumping the Time Zone scripts, using the "dump_scripts" debug command, I noticed that the following files (at least) contained corrupted strings:
- 032-031.ADL
- 040-073.ADL
The latter appears to be in a part of the game I haven't yet reached (way into the final time zone?), but the first one I have reached. Here's a quick walkthrough to get there:
- N. GO MACHINE. GO MACHINE. SIT. SET BLUE. SA. SET ORANGE. 1000AD. PUSH LEVER. LEAVE MACHINE. S. D. D. D. S. S. S. U. OPEN DOOR. GO DOOR. CLOSE DOOR.
You should now be in a dark room in the pyramid where you could have found the torch if you had gone a bit further.
Trying to walk N, S, E, W, or D will now crash the game with an "ERROR: Word wrapping failed!" message.
I have not checked if this also crashes in an Apple II emulator.
Attachments (1)
Change History (5)
by , 5 weeks ago
comment:1 by , 5 weeks ago
comment:2 by , 5 weeks ago
For the second case, it actually prints two messages:
IF ROOM == 73 && SAID(42/LOCK , 65/GATE ) && GET_ITEM_ROOM(46/KEY /A SKELETON KEY) == CARRYING && VARS[13] == 1 THEN PRINT(172/<corrupted string>) PRINT(204/O.K. ) VARS[13] = 0 END
So maybe something like this would be enough? I've never used SharedPtr
myself, but it seems to work for me:
diff --git a/engines/adl/adl.cpp b/engines/adl/adl.cpp index 79f55f782f4..c60be6419c3 100644 --- a/engines/adl/adl.cpp +++ b/engines/adl/adl.cpp @@ -444,6 +444,15 @@ Command &AdlEngine::getCommand(Commands &commands, uint idx) { error("Command %d not found", idx); } +void AdlEngine::removeMessage(uint idx) { + if (_messages[idx]) { + _messages[idx].reset(); + return; + } + + error("Message %d not found", idx); +} + void AdlEngine::checkInput(byte verb, byte noun) { // Try room-local command list first if (doOneCommand(_roomData.commands, verb, noun)) diff --git a/engines/adl/adl.h b/engines/adl/adl.h index a749c65a690..cea2313c8d5 100644 @@ -297,6 +297,7 @@ protected: void readCommands(Common::ReadStream &stream, Commands &commands); void removeCommand(Commands &commands, uint idx); Command &getCommand(Commands &commands, uint idx); + void removeMessage(uint idx); void checkInput(byte verb, byte noun); virtual bool isInputValid(byte verb, byte noun, bool &is_any); virtual bool isInputValid(const Commands &commands, byte verb, byte noun, bool &is_any); diff --git a/engines/adl/hires5.cpp b/engines/adl/hires5.cpp index 8a14b0ab24f..1f1b9de7d89 100644 --- a/engines/adl/hires5.cpp +++ b/engines/adl/hires5.cpp @@ -371,6 +371,14 @@ void HiRes5Engine::applyRegionWorkarounds() { // of the script. removeCommand(_roomCommands, 0); break; + case 40: + // Locking the gate prints a missing message, followed by + // "O.K.". Maybe there was supposed to be a more elaborate + // message, in the style of the one printed when you unlock + // the gate. But "O.K." should be enough, so we remove the + // first one. + removeMessage(172); + break; default: break; }
comment:3 by , 5 weeks ago
The second case is worse since it's just prints one message, presumably telling you that you've died:
IF ROOM == 31 && SAID(11/N , 60/ ) THEN PRINT(29/<corrupted string>) RESTART_GAME() END
Which could be anything. It was probably supposed to tell you that you fell down the stairs, or something like that. But we know from Europe 50 BC that it could have been something more elaborate, like "THE CRAZY PEOPLE OF THE LABYRINTH SNEAK UP ON YOU AS YOU WANDER AIMLESSLY IN THE DARK, AND HACK YOU INTO SEVERAL TINY PIECES."
If we want to substitute our own message, one of my favorites comes from the very first text adventure I ever played: "Du dog nyss under mystiska omständigheter!" (translated: "You just died under mysterious circumstances!") :-)
comment:4 by , 5 weeks ago
Maybe the first one - and, come to think of it, maybe the second one as well - can be addressed simply like this:
diff --git a/engines/adl/adl_v2.cpp b/engines/adl/adl_v2.cpp index c8a76c3e46d..91a79d28c48 100644 --- a/engines/adl/adl_v2.cpp +++ b/engines/adl/adl_v2.cpp @@ -364,6 +364,9 @@ Common::DataBlockPtr AdlEngine_v2::readDataBlockPtr(Common::ReadStream &f) const if (track == 0 && sector == 0 && offset == 0 && size == 0) return Common::DataBlockPtr(); + if (track == 255 && sector == 255 && offset == 255 && size == 255) + return Common::DataBlockPtr(); + adjustDataBlockPtr(track, sector, offset, size); return _disk->getDataBlock(track, sector, offset, size);
That means nothing will be printed, because loadMessage() falls back to printing an empty string. That could be changed, but we don't want to print any additional message for locking the gate, I think?
I found the second place. It happens if you try to lock this gate:
Which probably isn't something you ever need to do. This is, as I said, very late into the game, so if I do try to make a minimal walkthrough for it, it will still be pretty lengthy.