Opened 8 weeks ago
Closed 6 weeks ago
#15386 closed defect (fixed)
TWINE: LBA: Twinsen and Zoe soft locked when going down the final trap door
Reported by: | antoniou79 | Owned by: | mgerhardy |
---|---|---|---|
Priority: | normal | Component: | Engine: TwinE |
Version: | Keywords: | ||
Cc: | Game: | Little Big Adventure |
Description
This is on Windows 10, ScummVM 2.9.0git (recent build from master HEAD), with GOG version of the game.
In the scene before the last, Twinsen and Zoe go down a vertical rock formation and reach a trap door. I think the game waits for both to be on the trap door, and then pressing space in Normal mood, the trap door breaks open and the two are supposed to fall down.
However, Twinsen and Zoe stay over the hole that has opened, soft locked.
I am attaching a saved game.
Full disclosure, in the playthrough where this saved game comes from I had to use a debug command to work around the bug with the locked door on Funfrock's Fortress on Principal Island. I am unsure if this somehow would cause some corruption to the subsequent saved games (I did not seem so).
Attachments (1)
Change History (10)
by , 8 weeks ago
Attachment: | lba-win-1.002 added |
---|
comment:1 by , 6 weeks ago
comment:2 by , 6 weeks ago
the body of the trap door is set to -1 in lSUICIDE - not sure why they are not falling but still colliding.
Btw. this error is there since 2020 at least - thanks a lot for reporting
comment:3 by , 6 weeks ago
https://bugs.scummvm.org/ticket/13731 might be related - as it looks like collision is evaluated against invisible/inactive/dead actors.
comment:6 by , 6 weeks ago
The carriedBy actor flag is not reset after the actor 3 (the trap door) was destroyed
comment:9 by , 6 weeks ago
Owner: | set to |
---|---|
Resolution: | → fixed |
Status: | new → closed |
Scene 112
Script dump