Opened 8 days ago
Closed 7 days ago
#15484 closed defect (fixed)
SCUMM: INDY3: Invalid Graphics::copyBlit() memory access triggered by mac_drawIndy3TextBox()
Reported by: | dwatteau | Owned by: | eriktorbjorn |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | macintosh | |
Cc: | Game: | Indiana Jones 3 |
Description
Current Git HEAD on OSX PPC, starting the Macintosh release of Indy 3 and moving to Irene's office, the following crash happens just before she starts talking:
User picked target 'indy3-ega-mac' (engine ID 'scumm', game ID 'indy3')... WARNING: Libretro is not supported! Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_INVALID_ADDRESS at address: 0x066e4000 (gdb) bt #0 0xffff8a48 in ___memcpy () at /System/Library/Frameworks/System.framework/PrivateHeaders/ppc/cpu_capabilities.h:189 #1 0x004a4d70 in Graphics::copyBlit (dst=0x7068660 "", src=0x66e3e80 "", dstPitch=640, srcPitch=448, w=448, h=85, bytesPerPixel=1) at graphics/blit/blit.cpp:42 #2 0x00571954 in Graphics::Surface::copyRectToSurface (this=0x246a530, buffer=0x66de380, srcPitch=448, destX=96, destY=72, width=448, height=85) at graphics/surface.cpp:178 #3 0x001001c4 in Scumm::ScummEngine::mac_drawIndy3TextBox (this=0x68cb000) at engines/scumm/gfx_mac.cpp:136 #4 0x002840b0 in Scumm::ScummEngine::displayDialog (this=0x68cb000) at engines/scumm/string.cpp:1203 #5 0x000a0728 in Scumm::ScummEngine::actorTalk (this=0x68cb000, msg=0x2ac3428 "STUDENTS! STUDENTS! PLEASE BE PATIENT!?\001I'm sure Dr. Jones will be back soon!") at engines/scumm/actor.cpp:3522 #6 0x0027fe70 in Scumm::ScummEngine::printString (this=0x68cb000, m=0, msg=0x2ac3428 "STUDENTS! STUDENTS! PLEASE BE PATIENT!?\001I'm sure Dr. Jones will be back soon!") at engines/scumm/string.cpp:107 #7 0x0023ed08 in Scumm::ScummEngine_v5::decodeParseStringTextString (this=0x68cb000, textSlot=0) at engines/scumm/script_v5.cpp:3492 #8 0x0023de60 in Scumm::ScummEngine_v5::decodeParseString (this=0x68cb000) at engines/scumm/script_v5.cpp:3357 #9 0x00237e08 in Scumm::ScummEngine_v5::o5_print (this=0x68cb000) at engines/scumm/script_v5.cpp:1960 #10 0x0023f1c8 in Common::Functor0Mem<void, Scumm::ScummEngine_v5>::operator() (this=0x6072390) at func.h:397 #11 0x002525d8 in Scumm::ScummEngine::executeOpcode (this=0x68cb000, i=20 '\024') at engines/scumm/script.cpp:527 #12 0x002524b8 in Scumm::ScummEngine::executeScript (this=0x68cb000) at engines/scumm/script.cpp:520 #13 0x002543e8 in Scumm::ScummEngine::runAllScripts (this=0x68cb000) at engines/scumm/script.cpp:968 #14 0x0026c730 in Scumm::ScummEngine::scummLoop (this=0x68cb000, delta=6) at engines/scumm/scumm.cpp:2882 #15 0x0026b53c in Scumm::ScummEngine::go (this=0x68cb000) at engines/scumm/scumm.cpp:2593 #16 0x00272068 in Scumm::ScummEngine::run (this=0x68cb000) at scumm.h:585 #17 0x00071f20 in runGame (enginePlugin=0x2440c90, system=@0x24310b8, game=@0xbfffd4e0, meDescriptor=0x0) at base/main.cpp:311 #18 0x000740e4 in scummvm_main (argc=1, argv=0x2406a10) at base/main.cpp:796 #19 0x0006c2e4 in SDL_main (argc=1, argv=0x2406a10) at backends/platform/sdl/macosx/macosx-main.cpp:44 #20 0x0082606c in -[SDLMain applicationDidFinishLaunching:] () #21 0x92bf5e1c in _nsnote_callback () #22 0x90805ec0 in __CFXNotificationPost () #23 0x907fdf20 in _CFXNotificationPostNotification () #24 0x92be0224 in -[NSNotificationCenter postNotificationName:object:userInfo:] () #25 0x937a3be8 in -[NSApplication _postDidFinishNotification] () #26 0x937a3ad4 in -[NSApplication _sendFinishLaunchingNotification] () #27 0x937a361c in -[NSApplication(NSAppleEventHandling) _handleAEOpen:] () #28 0x937a31c4 in -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] () #29 0x92bf6e28 in -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] () #30 0x92bf6c88 in _NSAppleEventManagerGenericHandler () #31 0x91500960 in aeDispatchAppleEvent () #32 0x915007fc in dispatchEventAndSendReply () #33 0x91500654 in aeProcessAppleEvent () #34 0x932bf2e0 in AEProcessAppleEvent () #35 0x937a190c in _DPSNextEvent () #36 0x937a13f8 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] () #37 0x9379d93c in -[NSApplication run] () #38 0x008266d4 in main () #39 0x0000791c in _start () #40 0x00007620 in start ()
(Full GDB log attached below.)
FWIW, I'm using the following config for it (in case it's related to the scaler settings or something...):
[indy3-ega-mac] filtering=false scale_factor=2 description=Indiana Jones and the Last Crusade (EGA/Macintosh/English) scaler=hq extra=EGAtalkspeed=85 path=/path/to/game engineid=scumm enhancements=511 fullscreen=false gameid=indy3 original_gui=true language=en gui_saveload_last_pos=12 platform=macintosh music_driver=auto vsync=true opl_driver=auto aspect_ratio=false guioptions=sndNoSpeech sndNoMIDI midiMac noAspect macintosh macintoshbw gameOption2 gameOption4 lang_English
Attachments (1)
Change History (4)
by , 8 days ago
Attachment: | gdb-indy3-macintosh-crash.txt added |
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comment:2 by , 7 days ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → pending |
Thanks! This appears to be a recent regression, and it didn't crash on my computer so I never noticed. I think it should be fixed now. Please let me know if it's not.
comment:3 by , 7 days ago
Status: | pending → closed |
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Thanks for such a quick fix!
Yeah it looks like the OSX PPC port is sometimes "lucky" in the way it can catch some corruption issues.
I haven’t been able to trigger any new crash after this change, so far.
I think the issue can be closed. I’ll reopen it if necessary.
Full GDB log