Opened 21 years ago
Closed 20 years ago
#1619 closed defect (fixed)
DC/COMI: crash on startup movie
Reported by: | (none) | Owned by: | zeldin |
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Priority: | high | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 3 |
Description
The game crashes on the startup movie on dreamcast after 5 minutes.
thanks
Ticket imported from: #949355. Ticket imported from: bugs/1619.
Change History (15)
comment:1 by , 21 years ago
comment:3 by , 21 years ago
To process your bug report appropriately, we need you to provide the following additional information:
* ScummVM version (PLEASE test the latest CVS/Daily build) * Bug details, including instructions on reproducing it * Language of game (English, German, ...) * Version of game (talkie, floppy, ...) * Platform and Compiler (Win32, Linux, MacOS, ...) * Attach a save game if possible * If this bug only occurred recently, please note the last version without the bug, and the first version including the bug. That way we can fix it quicker by looking at the changes made.
This should only take you a little time but will make it much easier for us to process your bug report in a way that satisfies both you and us.
Thank you for your support!
comment:4 by , 21 years ago
Owner: | set to |
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Summary: | MI3: crash on startup movie (Monkey Island 3) - dreamcast → COMI: crash on startup movie (Monkey Island 3) - dreamcast |
comment:5 by , 21 years ago
I use "scummvm-0.6.0-dreamcast-plainfiles.tar.bz2" this mean that I do not compile any version, because no existing development environment.
Before the system crash LeChuck and Elaine are speaking to each other. Before this happen the Speech/sound is stuttering > picture already there, sound after 2 seconds. I think the system get muddled because of the long video at the beginning.
Game: Monkey Island 3: The Curse of Monkey Island GERMAN PC CDROM-Version.
There are no save games available because this is in the beginning (and within 5 minutes)
comment:6 by , 20 years ago
* ScummVM version: Stable Version 0.6.0 (Cannot test Daily CVS builds because I cannot compile for Dreamcast) * Language of game: English * Version of game: Talkie * Platform and Compiler: Dreamcast * This bug prevents this game from being playable in any form on the Dreamcast. There is no way to skip the opening movie and it freezes up about 2 minutes into the movie. * How to reproduce it: Start a new game on Dreamcast and wait about 2 minutes. * Can not send a save game as it happens before you have a chance to save the game.
I wish I could be of more help to the developers, but I do not know how to compile a version to run on dreamcast. If somebody could link me to a daily build compiled for dreamcast I would be happy to test this and give you any feedback or help that I can.
comment:7 by , 20 years ago
Priority: | normal → high |
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Summary: | COMI: crash on startup movie (Monkey Island 3) - dreamcast → DC/COMI: crash on startup movie |
comment:9 by , 20 years ago
Of course it is. It's even on the soft keyboard, for those lacking a real one, although the soft keyboard is not available on the 0.6.x branch.
comment:10 by , 20 years ago
And since this is a SCUMM game, skipping the intro is of course possible with Left mouse button + Right mouse button (A+B on controller) as well.
comment:11 by , 20 years ago
Marcus, you never commented on the actual bug, I think: Can you reproduce it? If so, any chance to get it fixed?
comment:12 by , 20 years ago
There is no actual bug. During the intro, scummvm allocates more memory than what is available on the Dreamcast (16M), so the allocation fails and scummvm exits.
The "fix" would be to make scummvm use less memory. Should be possible, since CoMI could run in 16MB on the PC...
(Something which might help is disabling all the engines except the SCUMM one.)
comment:13 by , 20 years ago
Did this actually get better with your recent plugin code additions to ScummVM CVS, Marcus?
comment:14 by , 20 years ago
Yes it did, marginally. When you run it with only the scumm engine plugin enabled, the entire startup movie is played. It's still out-of-sync and stuttery (which is only expected from a console that has to continually read from the disc due to a lack of an external storage medium). The game still isn't playable due to heavy disc reading, but this "bug" is no longer applicable.
comment:15 by , 20 years ago
Resolution: | → fixed |
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Status: | new → closed |
this happens in the 0.6.0 stable version