Opened 21 years ago

Closed 20 years ago

Last modified 20 years ago

#1626 closed defect (fixed)

COMI: After looking by crypt crack, Guybrush moves mouth

Reported by: SF/ys_ Owned by: Kirben
Priority: low Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Monkey Island 3

Description

That is. When looking by the hole that make the crack in the Goodsoup Crypt and talking with the graveyer, Guybrush appears at the top-left of the screen, and it is very small!

Attached a screenshot

CVS 20040510 Linux 2.6.4 gcc 3.3 Spanish version of the game

Ticket imported from: #954605. Ticket imported from: bugs/1626.

Attachments (1)

bugscummvm-comi2.jpg (50.6 KB ) - added by SF/ys_ 21 years ago.
after walking a bit to the right (to be able to see guybrush)

Download all attachments as: .zip

Change History (14)

by SF/ys_, 21 years ago

Attachment: bugscummvm-comi2.jpg added

after walking a bit to the right (to be able to see guybrush)

comment:1 by eriktorbjorn, 21 years ago

Component: Engine: SCUMM
Game: Monkey Island 3

comment:2 by fingolfin, 20 years ago

Does the issue still occur with latest CVS? If so, please attach a save game with which we can reproduce the problem.

comment:3 by SF/ys_, 20 years ago

I thought I explained it bad way.... The correct sentence would start: "AFTER looking by the hole..."

I've lost my old savegames. Well... now I have too much free time. I'll replay the game. I hope having the savegame tomorrow or so.

comment:4 by SF/ys_, 20 years ago

Here is the savegame.

Well... the bug isn't the same as before. Now, after looking by the crack, Guybrush is shown correctly, but his mouth is animated, as if he were talking. After some seconds, the mouth stops moving. Then you walk to any point and when Guybrush stops walking, he opens again the mouth.

Attached savegame, just get out of that screen.

comment:5 by fingolfin, 20 years ago

Sadly, there is no savegame attached, ys_...

comment:6 by fingolfin, 20 years ago

Priority: normallow
Summary: COMI: After looking by crypt crack, Guybrush -> bad positionCOMI: After looking by crypt crack, Guybrush moves mouth

comment:7 by fingolfin, 20 years ago

I could reproduce the problem with another savegame of mine. That is, the new problem you mentioned; the scale of Guybrush indeed is correct now.

This is merely cosmetical, lowering priority.

comment:8 by SF/ys_, 20 years ago

Oh sorry, i surely forgot checking in the checkbox to complete the upload. :-(

comment:9 by fingolfin, 20 years ago

Maybe the recent no_talk_anim / talkStartFrame changes are responsible for this? See also bug #1009154 in The Dig <https://sourceforge.net/tracker/ index.php?func=detail&aid=1009154&group_id=37116&atid=418820> Assigning to Kirben to make him aware of this tracker item, maybe he has some good idea(s)

comment:10 by fingolfin, 20 years ago

Owner: set to Kirben

comment:11 by Kirben, 20 years ago

Resolution: fixed
Status: newclosed

comment:12 by Kirben, 20 years ago

The Guybrush still moving mouth problem was caused by one small change been lost in stopTalk() of scumm/actor.cpp during my changes. The a->isInCurrentRoom() check is only for scumm 1 - 6 games, scumm7/8 games shouldn't be checked.

comment:13 by fingolfin, 20 years ago

Good catch! Two bugs at once :-)

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