#1630 closed defect
WINCE: Two bugs on PocketScummVM 0.6.0
Reported by: | SF/macgoetz | Owned by: | SF/arisme |
---|---|---|---|
Priority: | normal | Component: | Port: WinCE |
Version: | Keywords: | script | |
Cc: | Game: |
Description
Hi ! Is just found two problems in PocketScummVM (am using HP IPAQ 5550 + Windows Mobile 2003) :
1) The Path to the Savefile does not work in PocketScummVM 0.6.0 - save files are always stored in the same directory where the game is.
2) Unable to load save files created with ScummVM into PocketScummVM - Error message: Invalid savegame.
There is no problem to load files from PocketScummVm into ScummVM (PC version).
This is quite anoying because it means that you can not play the same Monkey Island (or another cool game) at home and when you are away with your PDA..
Regards
MacGoetz
Ticket imported from: #956600. Ticket imported from: bugs/1630.
Change History (7)
comment:1 by , 20 years ago
Owner: | set to |
---|---|
Summary: | Two bugs on PocketScummVM 0.6.0 → WINCE: Two bugs on PocketScummVM 0.6.0 |
comment:2 by , 20 years ago
comment:4 by , 20 years ago
Fixing number 1 indeed would be very nice, I'd also need this for the new FilePath::getSavegameDirectory() call :-). Of course you now have a problem: all legacy users have their savegames stored in the game data directory; if you change this to be in line with other ScummVM versions, those users won't be able to find their old savegames. Nasty situation, IMO...
comment:5 by , 20 years ago
I'm closing it, I'm now handling the configuration savepath if it's specified, otherwise ScummVM will look for saved games in the old path. No problems this way :)
For 2) the next build will include zlib support.
comment:6 by , 20 years ago
Status: | new → closed |
---|
comment:7 by , 6 years ago
Component: | --Unset-- → Port: WinCE |
---|
In general (with any bug tracking system, not just ScummVM's), if you have to report two bugs, then file two bug reports. Else tracking those bugs becomes annoying...
As for the 2nd part, that sounds as if maybe the PocketScumm binary you are using doesn't have gzip compressed savegames enabled...