Opened 20 years ago

Closed 20 years ago

Last modified 5 years ago

#1696 closed defect (fixed)

BS1: Crash when talking about the Ghost "Maguire"

Reported by: (none) Owned by:
Priority: high Component: Engine: Sword1
Version: Keywords:
Cc: Game: Broken Sword 1

Description

ScummVM version: ScummVM 0.7.0CVS (Aug 1 2004 00:01:43) Features compiled in: Vorbis FLAC MP3 zLib MPEG2

Language of game: German

Platform and Compiler: Win32

Bug details: Talk to the old man in the right corner of the screen. Ask him about the "ghost". After George said: "Das glaube ich nicht. Es war der Kleine, Maguire" the game crashes back to desktop with error message: "Fatal signal: Segmentation Fault (SDL Parachute Deployed)"

I noticed the bug in several cvs builds. I update ScummVM every day I play this game.

Ticket imported from: #1001288. Ticket imported from: bugs/1696.

Attachments (1)

SAVEGAME.000 (789 bytes ) - added by SF/*anonymous 20 years ago.
The Savegame Mark1

Download all attachments as: .zip

Change History (14)

by SF/*anonymous, 20 years ago

Attachment: SAVEGAME.000 added

The Savegame Mark1

comment:1 by fingolfin, 20 years ago

Summary: Crash when talking about the Ghost "Maguire"BS1: Crash when talking about the Ghost "Maguire"

comment:2 by fingolfin, 20 years ago

Does it occur with 0.6.0, too?

comment:3 by (none), 20 years ago

The first time it occured with 0.6.1, but it was also the first time I came to this point of the game. Addition: I use WinXP SP1

comment:4 by (none), 20 years ago

Priority: normalhigh

comment:5 by fingolfin, 20 years ago

Priority: highnormal

comment:6 by fingolfin, 20 years ago

Please do not change the priority values, they are for team-internal use only.

comment:7 by (none), 20 years ago

Sorry, I did not know that.

comment:8 by eriktorbjorn, 20 years ago

There was a very recent change - I don't know if it's in the daily snapshot yet, but surely it will be by tomorrow...? - that might have fixed this problem.

On the other hand, that change fixed a bug that I don't think was in 0.6.1, so maybe your problem is something different.

Could you please test it?

comment:9 by SF/florob, 20 years ago

Well, in fact at least 0.6.1b didn't include this bug. It is EXACTLY the same behavior as discriebed in the fixed bug so I think it should be fixed, but testing would be good.

comment:10 by fingolfin, 20 years ago

Priority: normalhigh

comment:11 by lavosspawn, 20 years ago

Was introduced when someone added support for the demo version. Fixed.

comment:12 by lavosspawn, 20 years ago

Resolution: fixed
Status: newclosed

comment:13 by Peter Kohaut <peterkohaut@…>, 5 years ago

In 9d0de3e:

BLADERUNNER: Skip movies on keydown not keyup (#1696)

  • BLADERUNNER: Skip movies on keydown not keyup
  • BLADERUNNER: Filter out key-repeats when skipping movies
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