#171 closed defect (fixed)
Mouse pointer offset
Reported by: | SF/logicdeluxe | Owned by: | SF/ender |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: |
Description
Built on Apr 18 2002 19:23:08 This bug is recently introduced. Most noticable with the use-pointers.
Ticket imported from: #545742. Ticket imported from: bugs/171.
Change History (8)
comment:1 by , 23 years ago
comment:2 by , 23 years ago
Owner: | set to |
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comment:3 by , 23 years ago
On several mouse pointer sprites the hot spot seems to be wrong. The mouse pointer jumps several pixels when it is changing to another sprite. On the highlited use sprite the hot spot is even several pixel left from the sprite. So you can move it completely out off the screen on the right while you can not reach the left edge. You can also see the pointer jumping on the screen by just right click the mouse several times. You can also notice that the pointer is highlited not exactly on the usable things. Inventory items seems to have their hot spot in the lower left corner rather than in the center. On most other pointer sprites the spot also drifted more or less to the lower left.
comment:4 by , 23 years ago
Component: | Engine: SCUMM → --Unset-- |
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Game: | Sam and Max |
comment:5 by , 23 years ago
As I noticed now, this is not Sam & Max only. I saw the same problem in TENTACLE, FT and DIG. This seems to be happen with most of the custom cursors. In TENTACLE this happens for inventory items, not for the standard cursor. In FT and DIG it appears for the standard cursor. And as I wrote, in Sam & Max for almost every cursor, while the walk-to-cursor seems to be correct.
comment:6 by , 23 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:8 by , 6 years ago
Component: | --Unset-- → Engine: SCUMM |
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Er, more details? :P
offset how? It seems fine to me.