#180 closed defect (fixed)
-m does not work
Reported by: | SF/logicdeluxe | Owned by: | SF/ender |
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Priority: | normal | Component: | --Other-- |
Version: | Keywords: | ||
Cc: | Game: |
Description
Built on Apr 23 2002 07:37:56 windows98
-m for music volume does not work anymore. No matter what I use, the music volume is always set to 60 and this is that loud in ATLANTIS I can hardly hear when they are speaking. Adjusting the volumes from within the game however works fine. I tied this all with Adlib emulation. This switch did already work fine, so this bug is introduced recently. -s works, but sfx volume seems to have no effect.
Ticket imported from: #547606. Ticket imported from: bugs/180.
Change History (4)
comment:1 by , 23 years ago
comment:2 by , 23 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:4 by , 6 years ago
Component: | --Unset-- → --Other-- |
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Built on May 3 2002 10:32:23
Now, the value given with '-m' is set correctly in the sound menu. But it only takes effect if I hit f5 and click 'options', 'sound' and 'ok'. Until then the music stil sounds too loud in Atlantis. In DOTT it is the same problem except that the music plays quite quite no matter what '-m' is given (about 25 or so).