Opened 23 years ago
Closed 23 years ago
#185 closed defect
sounds when entering rooms
Reported by: | SF/logicdeluxe | Owned by: | SF/ender |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Sam and Max |
Description
Built on Apr 25 2002 21:10:18 win Samnmax German talkie When entering any room, some sound is played immediately which should actualy play when something in the specific room happens using that particular sound. For example in the office the door sound plays, when going to the street outside the office a punch sound plays, outside Snuckie's the toilet flush plays etc.
Ticket imported from: #548603. Ticket imported from: bugs/185.
Change History (2)
comment:1 by , 23 years ago
Owner: | set to |
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Status: | new → closed |
comment:2 by , 23 years ago
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This is a known bug due to unimplemented _saveSounds support.
I'm closing it temporarly with a 'later' tag to be reopened after critical 0.2.0 bugs are fixed.