Opened 23 years ago

Closed 23 years ago

#185 closed defect

sounds when entering rooms

Reported by: SF/logicdeluxe Owned by: SF/ender
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Sam and Max

Description

Built on Apr 25 2002 21:10:18 win Samnmax German talkie When entering any room, some sound is played immediately which should actualy play when something in the specific room happens using that particular sound. For example in the office the door sound plays, when going to the street outside the office a punch sound plays, outside Snuckie's the toilet flush plays etc.

Ticket imported from: #548603. Ticket imported from: bugs/185.

Change History (2)

comment:1 by SF/ender, 23 years ago

Owner: set to SF/ender
Status: newclosed

comment:2 by SF/ender, 23 years ago

This is a known bug due to unimplemented _saveSounds support.

I'm closing it temporarly with a 'later' tag to be reopened after critical 0.2.0 bugs are fixed.

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