#1869 closed defect (worksforme)
FT (MAC): Crash when fighting Rottwheeler
Reported by: | SF/thewyvern | Owned by: | fingolfin |
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Priority: | high | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Full Throttle |
Description
Scumm Version: ScummVM 0.7.0 (Dec 23 2004 23:23:39) Features compiled in Vorbis FLAC MP3 zLib MPEG2
Game: Full Throttle MAC (ftmac), CD Version extracted to HD using HFVExplorer under WinXP (Service Pack 2). It's the Original CD version I found in bundle with my old Apple Performa.
Language: English
Bug: game crashes after a few seconds whe Ben starts fighting the first Rottwheeler. You can reproduce the bug following these steps:
1)Get FT Mac Original CD Version and mount it under Windows with HFVExplorer (in order to find the data file you must set on the option "Show Invisible File" in HFVExplorer). 2)Find "Full Throttle Data" file and copy it to a folder in your HD 3)Launch ScummVM, select the folder where you saved the data file. ScummVM recognizes the game correctly. 4)Launch the game and load the attached Save Game File 5)Take the moto and fight the Rottwheeler...
After the game Crashes ScummVM reports a "Unknown MD5!" error. Looks like ScummVM can't find an audio file.
Solution: skip the combat, but you lose a cutscene.
Ticket imported from: #1094674. Ticket imported from: bugs/1869.
Attachments (1)
Change History (33)
by , 20 years ago
comment:1 by , 20 years ago
Summary: | Unknown MD5 Error palying Mac Version → Unknown MD5 Error playing Mac Version |
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comment:2 by , 20 years ago
Summary: | Unknown MD5 Error playing Mac Version → FT: Unknown MD5 Error playing Mac Version |
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comment:3 by , 20 years ago
Summary: | FT: Unknown MD5 Error playing Mac Version → FT (MAC): Crash when fighting Rottwheeler |
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comment:4 by , 20 years ago
There is no "MD5 error", only a "MD5 warning". Sounds more as if there is a problem with the SMUSH movie playback; maybe some of the code does not properly load the movie data from the special mac data file. Hard to test w/o having FT or Dig in the mac versions.
Is there no other output?
comment:5 by , 20 years ago
No, there's no other input. But the game crashes only when Ben is hitted and the proper sound must be played. If I try to avoid the Rottwheeler's punch for a few seconds, the game doesn't close. I'm available for testing if you want.
comment:6 by , 20 years ago
I extracted "Full Throttle Data" single file into its components using Rescumm tool. After this operation, the game runs without problems or crashes. So the problem is in the native support for Mac Single Data Files, added to ScummVM 0.7.0. The built-in functions you use can't extract\find some audio files.
comment:7 by , 20 years ago
Owner: | set to |
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Priority: | normal → high |
comment:8 by , 20 years ago
Heh, actually, I just found out I actually *do* have the mac versions of FT and The Dig (my cousin gave them to me a long time ago), I just had lost them in the bin. I really need to catalog my collection, I have far too many CDs and floppy stacks floating around everywhere. Five versions of MI1 alone... :-)
This should make it considerably easier to find & fix the bug :-)
comment:9 by , 20 years ago
I can't reproduce the problem. The only crash i encounter is Ben's bike crashing after the fight, hard, but that's normal :-)
Anything special i should do in the fight to provoke the crash?
comment:10 by , 20 years ago
Nothing, just hit the Rottwheeler. However remember that the problem shows only if you load the game from the Single Mac Data File, not from the files extracted with Rescumm. As I told you, extracting the files actually solves the problem (because Scumm doesn't read directly from the Single Data File).
comment:11 by , 20 years ago
Of course, we already know that the extracted versions of the games work fine. So all my tests were done with the single big mac data file. The english version, to be precises. I couldn't reproduce the issue at all.
What is the MD5 of your "Full Throttle Data" file ?
comment:12 by , 20 years ago
Resolution: | → worksforme |
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comment:14 by , 20 years ago
Google for "windows md5" and you'll find plenty tools which allow you to compute the MD5 checksum of an arbitrary file.
comment:15 by , 20 years ago
Thanx. My "Full Throttle Data" file MD5 is: 5BDE23F2B23BB7B27E523DF9DF2AFE40
comment:16 by , 20 years ago
That matches my version of the game.
Hm. My best guess is that this is somehow a windows specific bug. Maybe Windows has a problem with a program accessing a single file through multiple file handles...
comment:18 by , 20 years ago
The issue is pretty hard to debug for me since I don't have a Windows system to work with; and I am afraid most of my team mates won't have the Mac version of The Dig / FT. But I'll ask around, maybe somebody has it or has an idea.
comment:19 by , 20 years ago
Could you please download the demo of either The Dig or FT (or both), in the mac version, from our demos page? <http://scummvm.sourceforge.net/demos.php>
Then, please tell me whether you can reproduce the problem(s) with the demo. In the meantime, we'll test on various systems with the demos, too, to see if we can reproduce the problem somewhere.
comment:20 by , 20 years ago
OK! But you'll have to wait for a few day, because at home I connect with a 56k modem.... Next tuesday or friday I'll go to my father's office, where he has T1 connection.
comment:21 by , 20 years ago
Actually, cancel that: I just found out that the demo files we link to are unpacked versions of the mac demos, so they won't tell us anything.
Maybe we can upload the regular "packed" version somewhere, until then, no need to waste your bandwidth :-)
comment:22 by , 20 years ago
The Macintosh version of The Dig demo has been updated, the link on demos page is now the packed version.
comment:23 by , 20 years ago
I downloaded The Dig Mac Demo packed version. There's only an "Unknown MD5!" warning when I start the demo, but audio and voices work fine.
comment:26 by , 20 years ago
This bug affects the Mac version of ScummVM as well. Copied "Full Throttle Data" into a folder on my hard drive, started it up in ScummVM 0.7.0, and it crashes the second the dialogue in the first Rottwheeler fight ends.
Console says this while starting up:
Looking for ftMac Trying to start game 'Full Throttle (Mac)' Unknown MD5! Please report the details (language, platform, etc.) of this game to the ScummVM team
Says this during the crash:
Fatal signal: Bus Error (SDL Parachute Deployed) Mar 3 03:49:20 GeeFive crashdump: Started writing crash report to: / Users/bachus/Library/Logs/CrashReporter/scummvm.crash.log 2005-03-03 03:49:20.060 scummvm[2509] *** _NSAutoreleaseNoPool(): Object 0x11b6ca0 of class NSCFArray autoreleased with no pool in place - just leaking 2005-03-03 03:49:20.060 scummvm[2509] *** _NSAutoreleaseNoPool(): Object 0x1167e80 of class NSCFString autoreleased with no pool in place - just leaking 2005-03-03 03:49:20.061 scummvm[2509] *** _NSAutoreleaseNoPool(): Object 0x112f5c0 of class NSCFNumber autoreleased with no pool in place - just leaking 2005-03-03 03:49:20.061 scummvm[2509] *** _NSAutoreleaseNoPool(): Object 0x11c0200 of class NSCFDictionary autoreleased with no pool in place - just leaking 2005-03-03 03:49:20.061 scummvm[2509] *** _NSAutoreleaseNoPool(): Object 0x11bfec0 of class NSCFNumber autoreleased with no pool in place - just leaking 2005-03-03 03:49:20.061 scummvm[2509] *** _NSAutoreleaseNoPool(): Object 0x1141d60 of class NSCFDictionary autoreleased with no pool in place - just leaking 2005-03-03 03:49:20.061 scummvm[2509] *** _NSAutoreleaseNoPool(): Object 0x11b5710 of class NSCFArray autoreleased with no pool in place - just leaking 2005-03-03 03:49:20.061 scummvm[2509] *** _NSAutoreleaseNoPool(): Object 0x1141db0 of class NSCFArray autoreleased with no pool in place - just leaking 2005-03-03 03:49:20.062 scummvm[2509] *** _NSAutoreleaseNoPool(): Object 0xa2dc937c of class NSCFString autoreleased with no pool in place - just leaking 2005-03-03 03:49:20.063 scummvm[2509] *** _NSAutoreleaseNoPool(): Object 0x11b3640 of class NSCFArray autoreleased with no pool in place - just leaking 2005-03-03 03:49:20.063 scummvm[2509] *** _NSAutoreleaseNoPool(): Object 0x11b30a0 of class NSCFArray autoreleased with no pool in place - just leaking 2005-03-03 03:49:20.063 scummvm[2509] *** _NSAutoreleaseNoPool(): Object 0x1149cd0 of class SDL_QuartzWindow autoreleased with no pool in place - just leaking Mar 3 03:49:20 GeeFive crashdump: Finished writing crash report to: / Users/bachus/Library/Logs/CrashReporter/scummvm.crash.log
Partial crash report:
Thread: 1
Exception: EXC_BAD_ACCESS (0x0001) Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000644
Thread 1 Crashed: 0 org.scummvm.scummvm 0x0030156c 0x1000 + 0x30056c 1 org.scummvm.scummvm 0x0009dca4 0x1000 + 0x9cca4 2 org.scummvm.scummvm 0x00079e64 0x1000 + 0x78e64 3 org.scummvm.scummvm 0x0007899c 0x1000 + 0x7799c 4 org.scummvm.scummvm 0x000a73fc 0x1000 + 0xa63fc 5 org.scummvm.scummvm 0x000a660c 0x1000 + 0xa560c 6 org.scummvm.scummvm 0x000ab938 0x1000 + 0xaa938 7 org.scummvm.scummvm 0x000a8cf4 0x1000 + 0xa7cf4 8 org.scummvm.scummvm 0x000a26c8 0x1000 + 0xa16c8 9 org.scummvm.scummvm 0x000a1e70 0x1000 + 0xa0e70 10 org.scummvm.scummvm 0x0009e980 0x1000 + 0x9d980 11 org.scummvm.scummvm 0x0009efac 0x1000 + 0x9dfac 12 org.scummvm.scummvm 0x0009c8b0 0x1000 + 0x9b8b0 13 org.scummvm.scummvm 0x001dd270 0x1000 + 0x1dc270 14 org.scummvm.scummvm 0x001dd158 0x1000 + 0x1dc158 15 org.scummvm.scummvm 0x001ee3f4 0x1000 + 0x1ed3f4 16 org.scummvm.scummvm 0x001e5ea4 0x1000 + 0x1e4ea4 17 org.scummvm.scummvm 0x001eeca4 0x1000 + 0x1edca4 18 org.scummvm.scummvm 0x001ef670 0x1000 + 0x1ee670 19 libSystem.B.dylib 0x900246e8 _pthread_body + 0x28
comment:28 by , 20 years ago
I've had the same problem (Full Throttle (Mac) in English, under Linux/ AMD64) with ScummVM 0.7.1; version ScummVM 0.8.0CVS (May 13 2005 23:19:10) is free of the crash, but the MD5 sum of the data file (fe381e45117878b1e942cb876b050fd6) remains unknown.
comment:29 by , 19 years ago
Figolfin, recently you fixed some bundle-related code in sound code. Maybe this is already fixed?
comment:30 by , 19 years ago
Possible, but since i never was able to reproduce the problem, I wouldn't know. Depends on the bug submitter (or anybody else who used to be able to reproduce the problem) to check this...
comment:32 by , 19 years ago
Status: | new → closed |
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Save game before crash