#1888 closed defect (invalid)
SIMON2: Talkie-Text-Problems
Reported by: | SF/darkmenarcher | Owned by: | Kirben |
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Priority: | normal | Component: | Engine: AGOS |
Version: | Keywords: | ||
Cc: | Game: | Simon the Sorcerer 2 |
Description
Activate text. General problem: f.e. at the beginning just go to Calypso and talk to him. Choose answer 1 and then 1 again. If you break off a dialog with the right mouse button and the speaking person has more than one sentence to say, the sentence after the break off is shown, but there is no sound.
General problem: Speech and Text are sometimes not synchron. f.e. go to the castle, take answer 1,1,2,3. "Sunscreen..."
General problem: I noticed that sometimes the speech breaks off before the whole (written) sentence is said. No example, sorry.
My system: WinXP, Creative Labs Audigy 2
Ticket imported from: #1099232. Ticket imported from: bugs/1888.
Change History (4)
comment:1 by , 20 years ago
Owner: | set to |
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Resolution: | → invalid |
Status: | new → closed |
Summary: | [Simon2T] Talkie-Text-Problems → SIMON2: Talkie-Text-Problems |
comment:2 by , 20 years ago
comment:3 by , 19 years ago
Component: | Engine: AGOS → Engine: AGI |
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Game: | Simon the Sorcerer 2 → King's Quest 3 |
comment:4 by , 18 years ago
Component: | Engine: AGI → Engine: AGOS |
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Game: | King's Quest 3 → Simon the Sorcerer 2 |
This is a limitation of the original game, which used to be mentioned in known bugs section of readme. I added back note to readme file.