#1895 closed defect
PALM: fatal alert on Zire71
Reported by: | SF/godzer | Owned by: | SF/chrilith |
---|---|---|---|
Priority: | high | Component: | Port: PalmOS |
Version: | Keywords: | ||
Cc: | Game: |
Description
in the palm of scummVM version 0.7 the game seems to function perfectly. But after a short time (the time varies) the Palm displayes a "Faltal error:"
"MemoryMgr.c, Line:2757, MemMove to NULL"
and then it locks up.
I tried it on a "blank" Palm with over 12.5mb of free memory and no other programs installed with no luck.
The bug is in all games i have tried.
Thanks for a great program!
Ticket imported from: #1102722. Ticket imported from: bugs/1895.
Change History (18)
comment:1 by , 20 years ago
comment:2 by , 20 years ago
Owner: | set to |
---|---|
Status: | new → pending |
Summary: | fatal alert on Zire71 → PALM: fatal alert on Zire71 |
comment:3 by , 20 years ago
Version when problem started: v0.7.x Last working version: v0.6.x the problem is present in all scummVM games (to my knowledge) the problem is on a PalmOS 5 device Zire 71
comment:4 by , 20 years ago
Status: | pending → new |
---|
comment:5 by , 20 years ago
Priority: | normal → high |
---|
comment:6 by , 20 years ago
you're talking about storage memory not dynamic memory. Please give me the amount of free dynamic memory.
comment:8 by , 20 years ago
by the way.. i tried useing UDMH (program for getting unlimited amount of dynamic memory heap) and it worked.. hope you fix the issue anyway. we dont want the users to have to bye a 3rd party program to use this great program
comment:9 by , 20 years ago
Status: | new → closed |
---|
comment:10 by , 20 years ago
Wow... this seems to be THE soft to have ... can you send me a link i can give to all other users having the same problem ?
Thanks
comment:11 by , 20 years ago
http://dmitrygr.titaniumhosting.com/articles.php?pg=69
this is a great little program.. but i hope you fix scummVM so i is possible to run on systems with less dynamic memory.. Would not want to tell people that they have to buy this program to run a another free program ;)
thanks for a great program btw
comment:12 by , 20 years ago
Status: | closed → new |
---|
comment:13 by , 20 years ago
I have the same prblem with ScummVM in my Zire71 playing Monkey Island 2 ScummVM Version: 7.0 (Also happens with 8.0CSV) Once the game finishes loading, if I press any part of the screen, I get: "Faltal error:" "MemoryMgr.c, Line:2757, MemMove to NULL" Language of the game: Spanish Game for: PC (CD version) Works fine with ScummVM 6.1
comment:14 by , 20 years ago
Chrilith, care to comment?
I think this thing is asked so often, couldn't we add an entry to the FAQ for it?
comment:16 by , 19 years ago
This is a memory issue. Palm devices have commonly 2 types of memory : dynamic and storage. The storage memory is the one you see on the palm info panel (applications, memory usage, ...), has a protected access and cannot be used in project like ScummVM unless we rewrite many parts of the code. The dynamic one is the memory you can allocate for direct access, the one used in ScummVM. This memory can be very limited mainly on PalmOne devices (Tungsten|T, T2, Zire71, ...) and depending on the game/engine you want to use, ScummVM may crash with a "MemoryMgr.c, Line:2757, MemMove to NULL" or any other errors related to memory. There is no simple way to fix this but you can use a Palm application called UDMH which provide you a way to change the amount of free dynamic memory. UDMH : http://dmitrygr.titaniumhosting.com/
Closed.
comment:17 by , 19 years ago
Status: | new → closed |
---|
comment:18 by , 6 years ago
Component: | → Port: PalmOS |
---|
To process your bug report appropriately, we need you to provide the following additional information:
* ScummVM version (PLEASE test the latest CVS/Daily build) * Bug details, including instructions on reproducing it * Language of game (English, German, ...) * Version of game (talkie, floppy, ...) * Platform and Compiler (Win32, Linux, MacOS, ...) * Attach a save game if possible * If this bug only occurred recently, please note the last version without the bug, and the first version including the bug. That way we can fix it quicker by looking at the changes made.
This should only take you a little time but will make it much easier for us to process your bug report in a way that satisfies both you and us.
Thank you for your support!