Opened 20 years ago
Closed 20 years ago
#1985 closed defect (fixed)
FM-TOWNS LOOM: Multiple text lines spacing incorrect
Reported by: | SF/celemar | Owned by: | Kirben |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Loom |
Description
In the April 4 2005 daily build of ScummVM I noticed something that seemed to be a bug in Loom FM Towns.
When more than one line of dialogue is displayed, between the lines are one pixel of shading from the top row of letters and one row of empty space. The "empty space pixel row" should not be there. The original interpreter did not have it, nor was it in earlier versions of ScummVM.
The problem was not present in the 27 February 2005 daily build. I am using Windows XP, for the record, and the English version of the game.
I can see that this might have been done deliberately, to make the text easier to read, but I'd like the game to conform as much to the original interpreter's methods as possible. Thanks.
Ticket imported from: #1177489. Ticket imported from: bugs/1985.
Change History (2)
comment:1 by , 20 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
I added support for the string height setting in Loom [ega] not long ago and that is the cause of the problem. I checked the code of original Loom [FM Towns] and the string height setting is just ignored, so I altered ScummVM to ignore the setting for FM Towns versions of games.