#2002 closed defect (invalid)
BS1 Segmentation Fault affter Opening Cutscene
Reported by: | SF/spookybarn | Owned by: | eriktorbjorn |
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Priority: | normal | Component: | Engine: Sword1 |
Version: | Keywords: | ||
Cc: | Game: | Broken Sword 1 |
Description
I am attempting to run Broken Sword 1 from a directory. I have copied all the files from the CD as instructed by your documentation, including the music and speech files, and the video pack from your website. The opening cutscene plays correctly, and then the program immediately exits. The error message displayed is:
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
# ScummVM version (scummvm -v) ScummVM 0.8.0CVS (Apr 22 2005 11:48:21) Features compiled in: Vorbis FLAC MP3 zLib MPEG2 (I have also tried the 0.7.1)
# Bug details, including instructions on reproducing See Above
# Language of game (English, German, ...) English
# Version of game (Talkie, Floppy, ...) UK Sold-Out 2CD version
# Platform and Compiler (Win32, Linux, ...) Windows XP Pro
# Attach a save game if possible Unable to reach actual gameplay and save.
# If this bug only occured recently, please note the last version without the bug, and the first version including the bug. That way we can fix it quicker by looking at the changes made. Only got the game today.
Ticket imported from: #1187805. Ticket imported from: bugs/2002.
Change History (5)
comment:1 by , 20 years ago
Summary: | Segmentation Fault affter Opening Cutscene → BS1 Segmentation Fault affter Opening Cutscene |
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comment:2 by , 20 years ago
comment:3 by , 20 years ago
I recopied the data files, and the problem seems to be resolved. Thanks, I should have tried that. I apologize submitting a report for something so silly.
comment:4 by , 20 years ago
Status: | new → closed |
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comment:5 by , 20 years ago
Owner: | set to |
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Resolution: | → invalid |
I've never heard any any problem like that, and I have the Sold-Out version, too.
I believe the files BS1 needs this early in the game are compacts.clu, general.clu, paris1.clu, scripts.clu and swordres.rif
Paris1.clu is likely to be the game data that is specific to one section of the Paris area. The others are probably used throughout the game. The BS1 engine tests for the presence of each of these files, apparently, but perhaps one of them were corrupted or truncated when copying them from the CD. Could you try re-copying them?
(I don't know why this would happen, but you'd be surprised how many bug reports we get that turn out to be corrupted data files.)