Opened 19 years ago
Closed 19 years ago
#2093 closed defect (wontfix)
FOA: MT-32 instrument not supported yet (English US DOS)
Reported by: | SF/daniel_oberg | Owned by: | fingolfin |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Indiana Jones 4 |
Description
One scene in the game is the dig site in the Algerian desert. Following the "have to" path of the game two diffrent printout occure in the console. Each happens at least two times but you can do the same action over and over again.
1.1. When taking gas from the truck the following message is shown: WARNING: MT-32 instrument "trickle4 " not supported yet! WARNING: [00] No instrument specified!
1.2. When poring the gas into the generator the same message is shown: WARNING: MT-32 instrument "trickle4 " not supported yet! WARNING: [00] No instrument specified!
2.1. When trying to start the generator the following message is shown (save game attached): WARNING: MT-32 instrument "carstart " not supported yet! WARNING: [00] No instrument specified! Step to reproduce using attached save game: 1. "Use" button on the generator next to Indy. 2. "Use" button on the generator next to Indy to make the generator start again. Now the message is shown.
2.2. And the same message when starting the truck to leave the site: WARNING: MT-32 instrument "carstart " not supported yet! WARNING: [00] No instrument specified!
* Version: English US DOS * Plattform tested: OpenBSD 3.7 * Don't know when the bug appeared. But also included in 0.7.0 (OpenBSD packages) * ScummVM 0.8.0CVS (Jul 19 2005 00:58:14) Features compiled in: zLib * gcc version 3.3.5
Ticket imported from: #1240572. Ticket imported from: bugs/2093.
Attachments (1)
Change History (3)
by , 19 years ago
Attachment: | atlantis.s02 added |
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comment:1 by , 19 years ago
Owner: | set to |
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Resolution: | → wontfix |
Status: | new → closed |
comment:2 by , 19 years ago
This is not an error or a bug. The message just tells you that some MT-32 instruments aren't mapped to GM/Adlib yet (and may never be); not only FOA is affected by this, other games are, too. But it's completely harmless.
I'll consider turning this into a debug level 1 message.
FOA sound issue